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More debug Audio Beep Test tweaks (#2028)
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@ -35,39 +35,51 @@ AudioTestView::AudioTestView(NavigationView& nav)
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add_children({&labels,
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&options_sample_rate,
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&field_frequency,
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&options_step,
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&field_duration,
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&field_volume,
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&toggle_speaker});
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audio::set_rate(audio::Rate::Hz_24000);
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options_sample_rate.on_change = [this](size_t, int32_t v) {
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if (options_sample_rate.selected_index_value() == 24000) {
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audio::set_rate(audio::Rate::Hz_24000);
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field_frequency.set_range(100, v / 2); // 24000/128 = ~100 (audio_dma uses 128 samples)
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} else {
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audio::set_rate(audio::Rate::Hz_48000);
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field_frequency.set_range(200, v / 2); // 48000/128 = ~200
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switch (v) {
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case 12000:
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audio::set_rate(audio::Rate::Hz_12000);
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break;
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case 24000:
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audio::set_rate(audio::Rate::Hz_24000);
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break;
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case 48000:
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audio::set_rate(audio::Rate::Hz_48000);
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break;
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}
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field_frequency.set_range(v / 128, v / 2);
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update_audio_beep();
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};
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options_sample_rate.set_selected_index(0, 1);
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field_frequency.set_value(1000);
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field_frequency.on_change = [this](int32_t) {
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update_audio_beep();
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};
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field_frequency.set_value(1000);
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options_step.on_change = [this](size_t, int32_t v) {
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field_frequency.set_step(v);
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};
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options_step.set_by_value(100);
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field_duration.set_value(100);
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field_duration.on_change = [this](int32_t v) {
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(void)v;
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update_audio_beep();
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};
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field_duration.set_value(100);
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toggle_speaker.on_change = [this](bool v) {
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beep = v;
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update_audio_beep();
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};
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field_volume.set_value(0);
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field_volume.set_value(0); // seems that a change is required to force update, so setting to 0 first
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field_volume.set_value(80);
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audio::set_rate(audio::Rate::Hz_24000);
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@ -46,20 +46,31 @@ class AudioTestView : public View {
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Labels labels{
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{{7 * 8, 3 * 16}, "Audio Beep Test", Color::light_grey()},
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{{0 * 8, 6 * 16}, "Sample Rate (Hz):", Color::light_grey()},
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{{25 * 8, 7 * 16}, "Step:", Color::light_grey()},
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{{0 * 8, 8 * 16}, "Frequency (Hz):", Color::light_grey()},
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{{0 * 8, 10 * 16}, "Duration (ms):", Color::light_grey()},
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{{25 * 8, 10 * 16}, "0=con", Color::light_grey()},
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{{0 * 8, 12 * 16}, "Volume:", Color::light_grey()}};
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OptionsField options_sample_rate{
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{18 * 8, 6 * 16},
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5,
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{{"24000", 24000},
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{"48000", 48000}}};
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{"48000", 48000},
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{"12000", 12000}}};
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OptionsField options_step{
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{26 * 8, 8 * 16},
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4,
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{{" 1", 1},
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{" 10", 10},
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{" 100", 100},
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{"1000", 1000}}};
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NumberField field_frequency{
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{18 * 8, 8 * 16},
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5,
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{100, 24000 / 2},
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{},
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100,
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' ',
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true};
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@ -27,7 +27,13 @@
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// Functions for audio beep (used by Sonde RSSI)
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void ToneGen::configure_beep(const uint32_t freq, const uint32_t sample_rate) {
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f_delta_ = (float)(freq * sizeof(sine_table_i8)) / sample_rate;
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f_tone_phase_ = sizeof(sine_table_i8) / 4; // Start at sine peak to handle case of freq=sample_rate/2
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f_tone_phase_ = 0.0;
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// For higher frequencies, start at sine peak to handle case of freq=sample_rate/2;
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// we don't want to sample the sine wave only when it's crossing 0!
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// There is still an amplitude issue though depending on magnitude of selected sine sample deltas.
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if (f_delta_ >= sizeof(sine_table_i8) / 4)
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f_tone_phase_ = sizeof(sine_table_i8) / 4;
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}
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int16_t ToneGen::process_beep() {
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