Hide MessageHandlerMap.

Definitely didn't belong in message.hpp, saw no reason to expose it outside translation unit (.cpp file).
This commit is contained in:
Jared Boone 2016-06-19 22:56:06 -07:00
parent f731366248
commit 6bd191349a
4 changed files with 41 additions and 40 deletions

View file

@ -57,7 +57,36 @@ CH_IRQ_HANDLER(M4Core_IRQHandler) {
}
MessageHandlerMap EventDispatcher::message_map_;
class MessageHandlerMap {
public:
using MessageHandler = std::function<void(Message* const p)>;
void register_handler(const Message::ID id, MessageHandler&& handler) {
if( map_[toUType(id)] != nullptr ) {
chDbgPanic("MsgDblReg");
}
map_[toUType(id)] = std::move(handler);
}
void unregister_handler(const Message::ID id) {
map_[toUType(id)] = nullptr;
}
void send(Message* const message) {
if( message->id < Message::ID::MAX ) {
auto& fn = map_[toUType(message->id)];
if( fn ) {
fn(message);
}
}
}
private:
using MapType = std::array<MessageHandler, toUType(Message::ID::MAX)>;
MapType map_;
};
static MessageHandlerMap message_map;
Thread* EventDispatcher::thread_event_loop = nullptr;
EventDispatcher::EventDispatcher(
@ -90,6 +119,10 @@ void EventDispatcher::request_stop() {
is_running = false;
}
void EventDispatcher::send_message(Message* const message) {
message_map.send(message);
}
void EventDispatcher::set_display_sleep(const bool sleep) {
// TODO: Distribute display sleep message more broadly, shut down data generation
// on baseband side, since all that data is being discarded during sleep.
@ -137,7 +170,7 @@ void EventDispatcher::dispatch(const eventmask_t events) {
void EventDispatcher::handle_application_queue() {
shared_memory.application_queue.handle([](Message* const message) {
message_map().send(message);
message_map.send(message);
});
}
@ -193,7 +226,7 @@ void EventDispatcher::on_touch_event(ui::TouchEvent event) {
void EventDispatcher::handle_lcd_frame_sync() {
DisplayFrameSyncMessage message;
message_map().send(&message);
message_map.send(&message);
painter.paint_widget_tree(top_widget);
}
@ -262,9 +295,9 @@ MessageHandlerRegistration::MessageHandlerRegistration(
MessageHandlerMap::MessageHandler&& callback
) : message_id { message_id }
{
EventDispatcher::message_map().register_handler(message_id, std::move(callback));
message_map.register_handler(message_id, std::move(callback));
}
MessageHandlerRegistration::~MessageHandlerRegistration() {
EventDispatcher::message_map().unregister_handler(message_id);
message_map.unregister_handler(message_id);
}