Fixed scrolling/FFT view glitch when going back to analog audio rx

This commit is contained in:
furrtek 2018-05-21 20:56:04 +01:00
parent 0222b60b30
commit 63c4a60cf7
2 changed files with 6 additions and 2 deletions

View File

@ -352,7 +352,10 @@ void WaterfallWidget::set_parent_rect(const Rect new_parent_rect) {
waterfall_reduced_rect = { 0, scale_height, new_parent_rect.width(), new_parent_rect.height() - scale_height - audio_spectrum_height };
frequency_scale.set_parent_rect({ 0, 0, new_parent_rect.width(), scale_height });
waterfall_view.set_parent_rect(waterfall_normal_rect);
if (fft_widget)
waterfall_view.set_parent_rect(waterfall_reduced_rect);
else
waterfall_view.set_parent_rect(waterfall_normal_rect);
waterfall_view.on_show();
fft_widget_rect = { 0, new_parent_rect.height() - audio_spectrum_height, new_parent_rect.width(), audio_spectrum_height };

View File

@ -105,6 +105,7 @@ public:
private:
void on_tick_second();
//static constexpr ui::Dim audio_spectrum_scale_height = 16 + 2;
static constexpr ui::Dim audio_spectrum_height = 2 * 16;
WaterfallView waterfall_view { };
@ -149,7 +150,7 @@ private:
if( this->audio_fifo ) {
AudioSpectrum audio_spectrum;
while( audio_fifo->out(audio_spectrum) ) {
// Unstack everything until and only use last buffer (should only be one max. ready per frame)
// Unstack everything available and only use last buffer (should only be one max. ready per frame)
}
this->on_audio_spectrum(audio_spectrum);
}