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synced 2024-10-01 01:26:06 -04:00
Fixed scrolling/FFT view glitch when going back to analog audio rx
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@ -352,7 +352,10 @@ void WaterfallWidget::set_parent_rect(const Rect new_parent_rect) {
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waterfall_reduced_rect = { 0, scale_height, new_parent_rect.width(), new_parent_rect.height() - scale_height - audio_spectrum_height };
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frequency_scale.set_parent_rect({ 0, 0, new_parent_rect.width(), scale_height });
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waterfall_view.set_parent_rect(waterfall_normal_rect);
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if (fft_widget)
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waterfall_view.set_parent_rect(waterfall_reduced_rect);
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else
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waterfall_view.set_parent_rect(waterfall_normal_rect);
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waterfall_view.on_show();
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fft_widget_rect = { 0, new_parent_rect.height() - audio_spectrum_height, new_parent_rect.width(), audio_spectrum_height };
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@ -105,6 +105,7 @@ public:
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private:
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void on_tick_second();
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//static constexpr ui::Dim audio_spectrum_scale_height = 16 + 2;
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static constexpr ui::Dim audio_spectrum_height = 2 * 16;
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WaterfallView waterfall_view { };
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@ -149,7 +150,7 @@ private:
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if( this->audio_fifo ) {
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AudioSpectrum audio_spectrum;
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while( audio_fifo->out(audio_spectrum) ) {
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// Unstack everything until and only use last buffer (should only be one max. ready per frame)
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// Unstack everything available and only use last buffer (should only be one max. ready per frame)
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}
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this->on_audio_spectrum(audio_spectrum);
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}
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