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synced 2024-10-01 01:26:06 -04:00
Disable display scroll before showing fault debug message (#1482)
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a1856b9bb0
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@ -57,6 +57,9 @@ uint32_t fault_address{0};
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void draw_guru_meditation_header(uint8_t source, const char* hint) {
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Painter painter;
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// disable scroll in case a waterfall/spectrum display was active (scroll would mess up the fault display)
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portapack::display.scroll_disable();
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painter.fill_rectangle(
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{0, 0, portapack::display.width(), portapack::display.height()},
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Color::red());
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@ -134,6 +137,10 @@ void runtime_error(uint8_t source) {
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led.off();
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// wait for DFU button release if pressed, so we don't immediately jump into stack dump
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while (swizzled_switches() & (1 << (int)Switch::Dfu))
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;
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while (true) {
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volatile size_t n = 1000000U;
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while (n--)
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@ -243,10 +250,6 @@ void draw_stack_dump() {
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p = &__process_stack_base__;
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break;
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}
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// If SEL button pressed, try writing to file (likely to hang in fault condition but heh)
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if (switches & (1 << (int)Switch::Sel))
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stack_dump();
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}
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// clear screen to allow new range to be displayed, if we're not at the end
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