Change baseband audio processing pipeline to all floats.

This commit is contained in:
Jared Boone 2016-01-11 16:15:42 -08:00
parent b9f124850b
commit 55e3a70fde
12 changed files with 90 additions and 56 deletions

View file

@ -24,22 +24,22 @@
#include <cstdint>
#include <array>
bool FMSquelch::execute(const buffer_s16_t& audio) {
if( threshold_squared == 0 ) {
bool FMSquelch::execute(const buffer_f32_t& audio) {
if( threshold_squared == 0.0f ) {
return true;
}
// TODO: No hard-coded array size.
std::array<int16_t, N> squelch_energy_buffer;
const buffer_s16_t squelch_energy {
std::array<float, N> squelch_energy_buffer;
const buffer_f32_t squelch_energy {
squelch_energy_buffer.data(),
squelch_energy_buffer.size()
};
non_audio_hpf.execute(audio, squelch_energy);
uint32_t non_audio_max_squared = 0;
float non_audio_max_squared = 0;
for(const auto sample : squelch_energy_buffer) {
const uint32_t sample_squared = sample * sample;
const float sample_squared = sample * sample;
if( sample_squared > non_audio_max_squared ) {
non_audio_max_squared = sample_squared;
}
@ -48,6 +48,6 @@ bool FMSquelch::execute(const buffer_s16_t& audio) {
return (non_audio_max_squared < threshold_squared);
}
void FMSquelch::set_threshold(const uint32_t new_value) {
void FMSquelch::set_threshold(const float new_value) {
threshold_squared = new_value * new_value;
}