Fix console scroll - comment on how scrolling works (#1448)

* Force console scroll area to be multiple of line height. Tons of comments.
* Resize POCSAG console to fill height.
* Make scoll behavior comment clearer
This commit is contained in:
Kyle Reed 2023-09-14 11:20:40 -07:00 committed by GitHub
parent af424aa5f8
commit 537cf2e79b
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6 changed files with 101 additions and 44 deletions

View File

@ -281,8 +281,9 @@ class POCSAGAppView : public View {
{22 * 8, 1 * 16, 8 * 8, 20},
"Config"};
// 54 == status bar (16) + top controls (2 * 16 + 6).
Console console{
{0, 2 * 16 + 6, screen_width, screen_height - 56}};
{0, 2 * 16 + 6, screen_width, screen_height - 54}};
MessageHandlerRegistration message_handler_packet{
Message::ID::POCSAGPacket,

View File

@ -94,15 +94,15 @@ class AFSKRxView : public View {
false};
Text text_debug{
{0 * 8, 12 + 2 * 16, 240, 16},
{0 * 8, 12 + 2 * 16, screen_width, 16},
"DEBUG"};
Button button_modem_setup{
{240 - 12 * 8, 1 * 16, 96, 24},
{screen_width - 12 * 8, 1 * 16, 96, 24},
"Modem setup"};
Console console{
{0, 4 * 16, 240, 240}};
{0, 4 * 16, 240, screen_width}};
void on_data_afsk(const AFSKDataMessage& message);

View File

@ -405,13 +405,12 @@ void ILI9341::drawBMP(const ui::Point p, const uint8_t* bitmap, const bool trans
}
}
/*
Draw BMP from SD card.
Currently supported formats:
16bpp ARGB, RGB565
24bpp RGB
32bpp ARGB
*/
/* Draw BMP from SD card.
* Currently supported formats:
* 16bpp ARGB, RGB565
* 24bpp RGB
* 32bpp ARGB
*/
bool ILI9341::drawBMP2(const ui::Point p, const std::filesystem::path& file) {
File bmpimage;
size_t file_pos = 0;

View File

@ -90,14 +90,52 @@ class ILI9341 {
const ui::Color foreground,
const ui::Color background);
/*** Scrolling ***
* Scrolling support is implemented in the ILI9341 driver. Basically a region
* of the screen is set up to act as a circular buffer. The VSA (vertical scroll
* address) is the line that defines the "start" of the circular buffer. In our
* case, the driver is set up for "bottom-up" scrolling. In this mode, drawing
* starts at the bottom of the scroll region and draws the buffer upward.
* However, the whole display's address space is inverted (the screen is actually
* upside down in the PortaPack) so this bottom-up drawing appears to be top-down.
*
* What this means is that the line pointed to by VSA will be drawn at the top
* of the scroll region and the line at VSA - 1 (wrapped) will be the bottom.
* Consider the following screen buffers and VSA pointers.
*
* Buffer: Display: Buffer: Display:
* VSA > A A A C NB: VSA points to the "Top"
* B B B D of the rendered output.
* C C VSA > C A
* D D D B
*/
/* Sets the top and bottom lines of the scrolling region. */
void scroll_set_area(const ui::Coord top_y, const ui::Coord bottom_y);
ui::Coord scroll_set_position(const ui::Coord position);
ui::Coord scroll(const int32_t delta);
ui::Coord scroll_area_y(const ui::Coord y) const;
void scroll_disable();
constexpr ui::Dim width() const { return 240; }
constexpr ui::Dim height() const { return 320; }
/* Sets VSA. This an offset from top_y not a screen coordinate. */
ui::Coord scroll_set_position(const ui::Coord position);
/* Relative adjustment to VSA. Positive value will cause output
* to scoll "down", negative values will cause the output to scroll "up". */
ui::Coord scroll(const int32_t delta);
/* Gets a screen coordinate from a scroll region offset. Values are wrapped
* so the offset is wrapped within the bounds of the scroll region. The
* specified offset is applied to VSA and then offset by the scroll region
* top to produce a screen coordinate.
* Consider the following screen buffers and VSA pointer. Note the offsets.
*
* VSA > A = +0 A = +2
* B = +1 B = +3 NB: As before, VSA is always the "top"
* C = +2 VSA > C = +0 and line at VSA - 1 will be the
* D = +3 D = +1 "bottom" or the max 'y' offset.
*/
ui::Coord scroll_area_y(const ui::Coord y) const;
constexpr ui::Dim width() const { return ui::screen_width; }
constexpr ui::Dim height() const { return ui::screen_height; }
constexpr ui::Rect screen_rect() const { return {0, 0, width(), height()}; }
void draw_pixels(const ui::Rect r, const ui::Color* const colors, const size_t count);

View File

@ -494,7 +494,9 @@ void BigFrequency::paint(Painter& painter) {
const auto rect = screen_rect();
// Erase
painter.fill_rectangle({{0, rect.location().y()}, {240, 52}}, ui::Color::black());
painter.fill_rectangle(
{{0, rect.location().y()}, {screen_width, 52}},
ui::Color::black());
// Prepare digits
if (!_frequency) {
@ -612,10 +614,10 @@ void Console::write(std::string message) {
if (!hidden() && visible()) {
const Style& s = style();
const Font& font = s.font;
const auto rect = screen_rect();
auto rect = screen_rect();
ui::Color pen_color = s.foreground;
for (const auto c : message) {
for (auto c : message) {
if (escape) {
if (c < std::size(term_colors))
pen_color = term_colors[(uint8_t)c];
@ -628,12 +630,13 @@ void Console::write(std::string message) {
} else if (c == '\x1B') {
escape = true;
} else {
const auto glyph = font.glyph(c);
const auto advance = glyph.advance();
if ((pos.x() + advance.x()) > rect.width()) {
auto glyph = font.glyph(c);
auto advance = glyph.advance();
// Would drawing next character be off the end? Newline.
if ((pos.x() + advance.x()) > rect.width())
crlf();
}
const Point pos_glyph{
Point pos_glyph{
rect.left() + pos.x(),
display.scroll_area_y(pos.y())};
display.draw_glyph(pos_glyph, glyph, pen_color, s.background);
@ -649,7 +652,6 @@ void Console::write(std::string message) {
void Console::writeln(std::string message) {
write(message + "\n");
// crlf();
}
void Console::paint(Painter&) {
@ -659,15 +661,23 @@ void Console::paint(Painter&) {
void Console::on_show() {
enable_scrolling(true);
clear();
// visible = true;
}
bool Console::scrolling_enabled = false;
void Console::enable_scrolling(bool enable) {
if (enable) {
const auto screen_r = screen_rect();
display.scroll_set_area(screen_r.top(), screen_r.bottom());
auto sr = screen_rect();
auto line_height = style().font.line_height();
// Count full lines that can fit in console's rectangle.
auto max_lines = sr.height() / line_height; // NB: int division to floor.
// The scroll area must be a multiple of the line_height
// or some lines will end up vertically truncated.
scroll_height = max_lines * line_height;
display.scroll_set_area(sr.top(), sr.top() + scroll_height);
display.scroll_set_position(0);
scrolling_enabled = true;
} else {
@ -678,28 +688,37 @@ void Console::enable_scrolling(bool enable) {
void Console::on_hide() {
/* TODO: Clear region to eliminate brief flash of content at un-shifted
* position?
*/
* position? */
enable_scrolling(false);
// visible = false;
}
void Console::crlf() {
if (hidden() || !visible()) return;
const Style& s = style();
const auto sr = screen_rect();
const auto line_height = s.font.line_height();
pos = {0, pos.y() + line_height};
const int32_t y_excess = pos.y() + line_height - sr.height();
if (y_excess > 0) {
if (!scrolling_enabled) {
enable_scrolling(true);
}
display.scroll(-y_excess);
pos = {pos.x(), pos.y() - y_excess};
const auto& s = style();
auto sr = screen_rect();
auto line_height = s.font.line_height();
const Rect dirty{sr.left(), display.scroll_area_y(pos.y()), sr.width(), line_height};
// Advance to the next line (\n) position and "carriage return" x to 0.
pos = {0, pos.y() + line_height};
if (pos.y() >= scroll_height) {
// Line is past off the "bottom", need to scroll.
if (!scrolling_enabled)
enable_scrolling(true);
// See the notes in lcd_ili9341.hpp about how scrolling works.
// The gist is that VSA will be moved to scroll the "top" off the
// screen. The drawing code uses 'scroll_area_y' to get the actual
// screen coordinate based on VSA. The "bottom" line is *always*
// at 'VSA + ((max_lines - 1) * line_height)' and so is constant.
pos = {0, scroll_height - line_height};
// Scroll off the "top" line.
display.scroll(-line_height);
// Clear the new line at the "bottom".
Rect dirty{sr.left(), display.scroll_area_y(pos.y()), sr.width(), line_height};
display.fill_rectangle(dirty, s.background);
}
}

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@ -332,8 +332,8 @@ class Console : public Widget {
void on_hide() override;
private:
// bool visible = false;
Point pos{0, 0};
Dim scroll_height = 0;
std::string buffer{};
static bool scrolling_enabled;