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Battleship (#2720)
* Made the Battleship 2P 2PP game - FSK is wip * Using POCSAG
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5 changed files with 1153 additions and 1 deletions
71
firmware/application/external/battleship/main.cpp
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71
firmware/application/external/battleship/main.cpp
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/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui.hpp"
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#include "ui_battleship.hpp"
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#include "ui_navigation.hpp"
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#include "external_app.hpp"
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namespace ui::external_app::battleship {
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void initialize_app(ui::NavigationView& nav) {
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nav.push<BattleshipView>();
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}
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} // namespace ui::external_app::battleship
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extern "C" {
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__attribute__((section(".external_app.app_battleship.application_information"), used)) application_information_t _application_information_battleship = {
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/*.memory_location = */ (uint8_t*)0x00000000,
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/*.externalAppEntry = */ ui::external_app::battleship::initialize_app,
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/*.header_version = */ CURRENT_HEADER_VERSION,
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/*.app_version = */ VERSION_MD5,
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/*.app_name = */ "Battleship",
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/*.bitmap_data = */ {
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// Ship icon
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x1C,
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0x38,
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0x3E,
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0x7C,
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0x7F,
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0xFE,
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0xFF,
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0xFF,
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0xFF,
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0xFF,
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0x7F,
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0xFE,
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0x3F,
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0xFC,
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0x1F,
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0xF8,
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0x0F,
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0xF0,
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0x07,
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0xE0,
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0x03,
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0xC0,
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0x01,
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0x80,
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},
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/*.icon_color = */ ui::Color::blue().v,
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/*.menu_location = */ app_location_t::GAMES,
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/*.desired_menu_position = */ -1,
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/*.m4_app_tag = */ {'P', 'P', 'O', '2'}, // Use POCSAG2 baseband (larger than FSKTX)
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/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
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};
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}
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