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make pacman's face (mouse) face to the dir which he hits the wall (#1735)
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@ -205,11 +205,13 @@ class Sprite {
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byte who;
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byte _speed;
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byte dir;
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byte lastDir;
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byte phase;
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// Sprite bits
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byte palette2; // 4->16 color map index
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byte bits; // index of sprite bits
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signed char sy;
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void Init(const byte* s) {
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@ -274,9 +276,17 @@ class Sprite {
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f = pgm_read_byte(_pacLeftAnim + f);
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else if (dir == MRight)
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f = pgm_read_byte(_pacRightAnim + f);
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else
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else if (dir == MDown || dir == MUp)
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f = pgm_read_byte(_pacVAnim + f);
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if (dir == MUp)
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else if (dir == MStopped) {
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if (lastDir == MLeft)
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f = pgm_read_byte(_pacLeftAnim + f);
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else if (lastDir == MRight)
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f = pgm_read_byte(_pacRightAnim + f);
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else if (lastDir == MDown || lastDir == MUp)
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f = pgm_read_byte(_pacVAnim + f);
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}
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if ((dir == MUp) || (dir == MStopped && lastDir == MUp))
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sy = -1;
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bits = f + PACMANSPRITE;
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}
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@ -838,15 +848,19 @@ class Playfield {
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else if (DEMO == 0 && s->who == PACMAN && choice[3] < 0x7FFF && but_RIGHT)
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dir = MRight;
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else if (DEMO == 0 && choice[0] < 0x7FFF && s->who == PACMAN && dir == MUp)
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else if (DEMO == 0 && choice[0] < 0x7FFF && s->who == PACMAN && dir == MUp) {
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dir = MUp;
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else if (DEMO == 0 && choice[1] < 0x7FFF && s->who == PACMAN && dir == MLeft)
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s->lastDir = MUp;
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} else if (DEMO == 0 && choice[1] < 0x7FFF && s->who == PACMAN && dir == MLeft) {
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dir = MLeft;
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else if (DEMO == 0 && choice[2] < 0x7FFF && s->who == PACMAN && dir == MDown)
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s->lastDir = MLeft;
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} else if (DEMO == 0 && choice[2] < 0x7FFF && s->who == PACMAN && dir == MDown) {
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dir = MDown;
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else if (DEMO == 0 && choice[3] < 0x7FFF && s->who == PACMAN && dir == MRight)
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s->lastDir = MDown;
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} else if (DEMO == 0 && choice[3] < 0x7FFF && s->who == PACMAN && dir == MRight) {
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dir = MRight;
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else if ((DEMO == 0 && s->who != PACMAN) || DEMO == 1) {
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s->lastDir = MRight;
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} else if ((DEMO == 0 && s->who != PACMAN) || DEMO == 1) {
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// Don't choose opposite of current direction?
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int16_t dist = choice[4 - dir]; // favor current direction
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