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Add code for feature "Disable Touch"
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96879d3664
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4a0d42ed34
5 changed files with 22 additions and 14 deletions
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@ -224,9 +224,13 @@ void set_playdead_sequence(const uint32_t new_value) {
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// ui_config is an uint32_t var storing information bitwise
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// bits 0,1,2 store the backlight timer
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// bits 31, 30,29,28,27, 26, 25 stores the different single bit configs depicted below
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// bits 31, 30,29,28,27, 26, 25, 24 stores the different single bit configs depicted below
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// bits on position 4 to 19 (16 bits) store the clkout frequency
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bool enable_touchscreen() { // Option to disable touch screen
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return data->ui_config & (1 << 24);
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}
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bool hide_clock() { // clock hidden from main menu
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return data->ui_config & (1 << 25);
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}
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@ -254,15 +258,15 @@ bool config_splash() {
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return data->ui_config & (1 << 31);
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}
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bool touch_screen_enabled() {
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return data->ui_config & (1 << 32);
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}
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uint32_t config_backlight_timer() {
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const uint32_t timer_seconds[8] = { 0, 5, 15, 30, 60, 180, 300, 600 };
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return timer_seconds[data->ui_config & 7]; //first three bits, 8 possible values
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}
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void set_enable_touchscreen(bool v) {
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data->ui_config = (data->ui_config & ~(1 << 24)) | (v << 24);
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}
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void set_clock_hidden(bool v) {
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data->ui_config = (data->ui_config & ~(1 << 25)) | (v << 25);
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}
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@ -295,10 +299,6 @@ void set_config_backlight_timer(uint32_t i) {
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data->ui_config = (data->ui_config & ~7) | (i & 7);
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}
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void set_touch_screen_enabled(bool v) {
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data->ui_config = (data->ui_config & ~(1 << 32)) | (v << 32);
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}
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/*void set_config_textentry(uint8_t new_value) {
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data->ui_config = (data->ui_config & ~0b100) | ((new_value & 1) << 2);
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}
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