Remove garbage DSP filter code.

This commit is contained in:
Jared Boone 2015-12-28 15:49:47 -08:00
parent ccc3402869
commit 49215c3ae6
2 changed files with 0 additions and 175 deletions

View file

@ -142,112 +142,7 @@ public:
private:
int16_t z[5];
};
#if 0
class DecimateBy2HBF5Complex {
public:
buffer_c16_t execute(
buffer_c16_t const src,
buffer_c16_t const dst
);
private:
complex16_t z[11];
};
class DecimateBy2HBF7Complex {
public:
buffer_c16_t execute(
buffer_c16_t const src,
buffer_c16_t const dst
);
private:
complex16_t z[11];
};
#endif
/* From http://www.dspguru.com/book/export/html/3
Here are several basic techniques to fake circular buffers:
Split the calculation: You can split any FIR calculation into its "pre-wrap"
and "post-wrap" parts. By splitting the calculation into these two parts, you
essentially can do the circular logic only once, rather than once per tap.
(See fir_double_z in FirAlgs.c above.)
Duplicate the delay line: For a FIR with N taps, use a delay line of size 2N.
Copy each sample to its proper location, as well as at location-plus-N.
Therefore, the FIR calculation's MAC loop can be done on a flat buffer of N
points, starting anywhere within the first set of N points. The second set of
N delayed samples provides the "wrap around" comparable to a true circular
buffer. (See fir_double_z in FirAlgs.c above.)
Duplicate the coefficients: This is similar to the above, except that the
duplication occurs in terms of the coefficients, not the delay line.
Compared to the previous method, this has a calculation advantage of not
having to store each incoming sample twice, and it also has a memory
advantage when the same coefficient set will be used on multiple delay lines.
(See fir_double_h in FirAlgs.c above.)
Use block processing: In block processing, you use a delay line which is a
multiple of the number of taps. You therefore only have to move the data
once per block to implement the delay-line mechanism. When the block size
becomes "large", the overhead of a moving the delay line once per block
becomes negligible.
*/
#if 0
template<size_t N>
class FIRAndDecimateBy2Complex {
public:
FIR64AndDecimateBy2Complex(
const std::array<int16_t, N>& taps
) : taps { taps }
{
}
buffer_c16_t execute(
buffer_c16_t const src,
buffer_c16_t const dst
) {
/* int16_t input (sample count "n" must be multiple of 4)
* -> int16_t output, decimated by 2.
* taps are normalized to 1 << 16 == 1.0.
*/
return { dst.p, src.count / 2 };
}
private:
std::array<complex16_t, N> z;
const std::array<int16_t, N>& taps;
complex<int16_t> process_one(const size_t start_offset) {
const auto split = &z[start_offset];
const auto end = &z[z.size()];
auto tap = &taps[0];
complex<int32_t> t { 0, 0 };
auto p = split;
while(p < end) {
const auto t = *(tap++);
const auto c = *(p++);
t.real += c.real * t;
t.imag += c.imag * t;
}
p = &z[0];
while(p < split) {
const auto t = *(tap++);
const auto c = *(p++);
t.real += c.real * t;
t.imag += c.imag * t;
}
return { t.real / 65536, t.imag / 65536 };
}
};
#endif
} /* namespace decimate */
} /* namespace dsp */