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https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
Long button press support (#1188)
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199570d4a5
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@ -248,6 +248,7 @@ void ControlsSwitchesWidget::on_show() {
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bool ControlsSwitchesWidget::on_key(const KeyEvent key) {
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key_event_mask = 1 << toUType(key);
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long_press_key_event_mask = switch_long_press_occurred((size_t)key) ? key_event_mask : 0;
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return true;
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}
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@ -325,6 +326,14 @@ void ControlsSwitchesWidget::paint(Painter& painter) {
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switches_event >>= 1;
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}
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switches_event = long_press_key_event_mask;
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for (const auto r : events_rects) {
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if (switches_event & 1)
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painter.fill_rectangle(r + pos, Color::cyan());
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switches_event >>= 1;
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}
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}
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void ControlsSwitchesWidget::on_frame_sync() {
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@ -335,12 +344,21 @@ void ControlsSwitchesWidget::on_frame_sync() {
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DebugControlsView::DebugControlsView(NavigationView& nav) {
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add_children({
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&text_title,
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&labels,
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&switches_widget,
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&options_switches_mode,
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&button_done,
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});
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button_done.on_select = [&nav](Button&) { nav.pop(); };
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button_done.on_select = [&nav](Button&) {
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switches_long_press_enable(0);
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nav.pop();
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};
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options_switches_mode.on_change = [this](size_t, OptionsField::value_t v) {
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(void)v;
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switches_long_press_enable(options_switches_mode.selected_index_value());
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};
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}
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void DebugControlsView::focus() {
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@ -31,6 +31,7 @@
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#include "rffc507x.hpp"
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#include "portapack.hpp"
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#include "memory_map.hpp"
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#include "irq_controls.hpp"
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#include <functional>
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#include <utility>
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@ -220,7 +221,8 @@ class ControlsSwitchesWidget : public Widget {
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ControlsSwitchesWidget(
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Rect parent_rect)
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: Widget{parent_rect},
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key_event_mask(0) {
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key_event_mask(0),
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long_press_key_event_mask{0} {
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set_focusable(true);
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}
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@ -231,6 +233,7 @@ class ControlsSwitchesWidget : public Widget {
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private:
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uint8_t key_event_mask;
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uint8_t long_press_key_event_mask;
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MessageHandlerRegistration message_handler_frame_sync{
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Message::ID::DisplayFrameSync,
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@ -250,15 +253,22 @@ class DebugControlsView : public View {
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std::string title() const override { return "Buttons Test"; };
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private:
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Text text_title{
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{64, 16, 184, 16},
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"Controls State",
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};
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Labels labels{
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{{8 * 8, 1 * 16}, "Controls State", Color::white()},
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{{0 * 8, 14 * 16}, "Long-Press Mode:", Color::grey()}};
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ControlsSwitchesWidget switches_widget{
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{80, 80, 80, 112},
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};
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OptionsField options_switches_mode{
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{17 * 8, 14 * 16},
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8,
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{
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{"Disabled", 0},
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{"Enabled", 0xFF}, // all KeyEvent bits to long-press mode
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}};
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Button button_done{
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{72, 264, 96, 24},
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"Done"};
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@ -30,7 +30,7 @@ bool Debounce::feed(const uint8_t bit) {
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// "Repeat" handling - simulated button release
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if (repeat_ctr_) {
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// Make sure the button is still being held continuously
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if (history_ == 0xFF) {
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if ((history_ == 0xFF) && !long_press_enabled_) {
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// Simulate button press every REPEAT_SUBSEQUENT_DELAY ticks
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if (--repeat_ctr_ == 0) {
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state_ = !state_;
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@ -49,29 +49,59 @@ bool Debounce::feed(const uint8_t bit) {
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if ((history_ & DEBOUNCE_MASK) == DEBOUNCE_MASK) {
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state_ = 1;
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held_time_ = 0;
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// If long_press_enabled_, state() function masks the button press until it's released
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// or until LONG_PRESS_DELAY is reached
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if (long_press_enabled_) {
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pulse_upon_release_ = true;
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return false;
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}
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return true;
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}
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} else {
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// Previous button state was 1 (pressed);
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// Has button been released for DEBOUNCE_COUNT ticks?
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if ((history_ & DEBOUNCE_MASK) == 0) {
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state_ = 0;
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// Button has been released when long_press_enabled_ and before LONG_PRESS_DELAY was reached;
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// allow state() function to finally return a single press indication
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// (in long press mode, apps won't see button press until the button is released)
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if (pulse_upon_release_) {
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// leaving state_==1 for one cycle
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pulse_upon_release_ = 0;
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} else {
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state_ = 0;
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}
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// Reset long_press_occurred_ flag after button is released
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long_press_occurred_ = false;
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return true;
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}
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// Repeat support is limited to the 4 directional buttons
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if (repeat_enabled_) {
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// Has button been held continuously for DEBOUNCE_REPEAT_DELAY?
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if (history_ == 0xFF) {
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if (++held_time_ == REPEAT_INITIAL_DELAY) {
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// Has button been held continuously?
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if (history_ == 0xFF) {
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held_time_++;
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if (pulse_upon_release_) {
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// Button is being held down and long_press support is enabled for this key:
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// if LONG_PRESS_DELAY is reached then finally report that switch is pressed and set flag
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// indicating it was a LONG press
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// (note that repease_support and long_press support are mutually exclusive)
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if (held_time_ == LONG_PRESS_DELAY) {
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long_press_occurred_ = true;
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pulse_upon_release_ = 0;
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held_time_ = 0;
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return true;
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}
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} else if (repeat_enabled_ && !long_press_enabled_) {
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// Repeat support -- 4 directional buttons only (unless long_press is enabled)
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if (held_time_ == REPEAT_INITIAL_DELAY) {
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// Delay reached; trigger repeat code on NEXT tick
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repeat_ctr_ = 1;
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held_time_ = 0;
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}
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} else {
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// Button not continuously pressed; reset counter
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held_time_ = 0;
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}
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} else {
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// Button not continuously pressed; reset counter
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held_time_ = 0;
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}
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}
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return false;
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@ -31,25 +31,39 @@
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// # of timer0 ticks before a held button starts being counted as repeated presses
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#define REPEAT_INITIAL_DELAY 250
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#define REPEAT_SUBSEQUENT_DELAY 92
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#define LONG_PRESS_DELAY 1000
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class Debounce {
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public:
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bool feed(const uint8_t bit);
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uint8_t state() const {
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return state_;
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return (pulse_upon_release_) ? 0 : state_;
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}
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void enable_repeat() {
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repeat_enabled_ = true;
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}
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void set_long_press_support(bool v) {
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long_press_enabled_ = v;
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}
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bool long_press_occurred() {
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bool v = long_press_occurred_;
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long_press_occurred_ = false;
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return v;
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}
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private:
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uint8_t history_{0};
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uint8_t state_{0};
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bool repeat_enabled_{0};
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uint16_t repeat_ctr_{0};
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uint16_t held_time_{0};
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bool pulse_upon_release_{0};
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bool long_press_enabled_{0};
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bool long_press_occurred_{0};
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};
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#endif /*__DEBOUNCE_H__*/
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@ -195,16 +195,33 @@ void controls_init() {
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SwitchesState get_switches_state() {
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SwitchesState result;
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// Right, Left, Down, Up, & Select switches
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for (size_t i = 0; i < result.size() - 1; i++) {
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// TODO: Ignore multiple keys at the same time?
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result[i] = switch_debounce[i].state();
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}
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result[result.size() - 1] = switch_debounce[switch_debounce.size() - 1].state();
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// Grab Dfu switch from bit 7 and return in bit 5 so that all switches are grouped together in this 6-bit result
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result[(size_t)Switch::Dfu] = switch_debounce[7].state();
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return result;
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}
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// Configure which switches support long press (note those switches will not support Repeat function)
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void switches_long_press_enable(SwitchesState switches_long_press_enabled) {
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// Right, Left, Down, Up, & Select switches
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for (size_t i = 0; i < switches_long_press_enabled.size() - 1; i++) {
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switch_debounce[i].set_long_press_support(switches_long_press_enabled[i]);
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}
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// Dfu switch
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switch_debounce[7].set_long_press_support(switches_long_press_enabled[(size_t)Switch::Dfu]);
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}
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bool switch_long_press_occurred(size_t v) {
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return (v == (size_t)Switch::Dfu) ? switch_debounce[7].long_press_occurred() : switch_debounce[v].long_press_occurred();
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}
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EncoderPosition get_encoder_position() {
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return encoder_position;
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}
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@ -27,6 +27,7 @@
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#include "touch.hpp"
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// Must be same values as in ui::KeyEvent
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enum class Switch {
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Right = 0,
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Left = 1,
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@ -44,6 +45,8 @@ void controls_init();
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SwitchesState get_switches_state();
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EncoderPosition get_encoder_position();
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touch::Frame get_touch_frame();
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void switches_long_press_enable(SwitchesState v);
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bool switch_long_press_occurred(size_t v);
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namespace control {
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namespace debug {
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