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Remove a lot of static_cast<>s involving UI structs.
Also starting to get religion on using unsigned integers only when I want their wrapping/modulus behavior.
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4c8550bb7d
commit
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11 changed files with 28 additions and 76 deletions
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@ -36,28 +36,19 @@ void Channel::paint(Painter& painter) {
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const range_t<int> x_max_range { 0, r.width() - 1 };
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const auto x_max = x_max_range.clip((max_db_ - db_min) * r.width() / db_delta);
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const Rect r0 {
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static_cast<ui::Coord>(r.left()), r.top(),
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static_cast<ui::Dim>(x_max), r.height()
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};
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const Rect r0 { r.left(), r.top(), x_max, r.height() };
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painter.fill_rectangle(
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r0,
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Color::blue()
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);
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const Rect r1 {
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static_cast<ui::Coord>(r.left() + x_max), r.top(),
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1, r.height()
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};
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const Rect r1 { r.left() + x_max, r.top(), 1, r.height() };
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painter.fill_rectangle(
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r1,
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Color::white()
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);
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const Rect r2 {
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static_cast<ui::Coord>(r.left() + x_max + 1), r.top(),
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static_cast<ui::Dim>(r.width() - (x_max + 1)), r.height()
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};
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const Rect r2 { r.left() + x_max + 1, r.top(), r.width() - (x_max + 1), r.height() };
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painter.fill_rectangle(
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r2,
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Color::black()
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