added focusable ability to rssi field

This commit is contained in:
GullCode 2023-03-13 22:55:48 +01:00
parent 6a61b9528e
commit 37cfcb0d5c
2 changed files with 125 additions and 70 deletions

View File

@ -162,6 +162,14 @@ namespace ui {
if (pitch_rssi_enabled) { if (pitch_rssi_enabled) {
baseband::set_pitch_rssi((avg_ - raw_min) * 2000 / raw_delta, true); baseband::set_pitch_rssi((avg_ - raw_min) * 2000 / raw_delta, true);
} }
if( has_focus() || highlighted() )
{
const Rect r6 { r.left(), r.top(), r.width(), r.height() };
painter.draw_rectangle(
r6,
Color::white()
);
}
} }
int32_t RSSI::get_min() int32_t RSSI::get_min()
@ -317,4 +325,43 @@ namespace ui {
set_dirty(); set_dirty();
} }
void RSSI::on_focus() {
if( on_highlight )
on_highlight(*this);
}
bool RSSI::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_select ) {
on_select(*this);
return true;
}
} else {
if( on_dir ) {
return on_dir(*this, key);
}
}
return false;
}
bool RSSI::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
if( on_touch_press) {
on_touch_press(*this);
}
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_touch_release) {
on_touch_release(*this);
}
return true;
default:
return false;
}
}
} /* namespace ui */ } /* namespace ui */

View File

@ -25,17 +25,20 @@
#include "ui.hpp" #include "ui.hpp"
#include "ui_widget.hpp" #include "ui_widget.hpp"
#include "ui_painter.hpp" #include "ui_painter.hpp"
#include "event_m0.hpp" #include "event_m0.hpp"
#include "message.hpp" #include "message.hpp"
#include <cstdint> #include <cstdint>
namespace ui { namespace ui {
class RSSI : public Widget { class RSSI : public Widget {
public: public:
std::function<void(RSSI&)> on_select { };
std::function<void(RSSI&)> on_touch_release { }; // Executed when releasing touch, after on_select.
std::function<void(RSSI&)> on_touch_press { }; // Executed when touching, before on_select.
std::function<bool(RSSI&, KeyEvent)> on_dir { };
std::function<void(RSSI&)> on_highlight { };
RSSI( RSSI(
const Rect parent_rect const Rect parent_rect
) : Widget { parent_rect }, ) : Widget { parent_rect },
@ -45,7 +48,6 @@ public:
{ {
} }
void paint(Painter& painter) override;
int32_t get_min(); int32_t get_min();
int32_t get_avg(); int32_t get_avg();
int32_t get_max(); int32_t get_max();
@ -53,12 +55,18 @@ public:
void set_vertical_rssi(bool enabled); void set_vertical_rssi(bool enabled);
void set_peak(bool enabled, size_t duration); void set_peak(bool enabled, size_t duration);
void paint(Painter& painter) override;
void on_focus() override;
bool on_key(const KeyEvent key) override;
bool on_touch(const TouchEvent event) override;
private: private:
int32_t min_; int32_t min_;
int32_t avg_; int32_t avg_;
int32_t max_; int32_t max_;
int32_t peak_ = 0 ; int32_t peak_ = 0 ;
size_t peak_duration_ = 0 ; size_t peak_duration_ = 0 ;
bool instant_exec_ { false };
bool pitch_rssi_enabled = false; bool pitch_rssi_enabled = false;
bool vertical_rssi_enabled = false; // scale [vertically/from bottom to top] bool vertical_rssi_enabled = false; // scale [vertically/from bottom to top]