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https://github.com/eried/portapack-mayhem.git
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Added bias-T status icon
Merged radio settings in one screen
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parent
8b9ecda1a0
commit
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152 changed files with 487 additions and 803 deletions
168
firmware/application/main.cpp.orig
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168
firmware/application/main.cpp.orig
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/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// Color bitmaps generated with:
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// Gimp image > indexed colors (16), then "xxd -i *.bmp"
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//TEST: Menuview refresh, seems to blink a lot
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//TEST: Check AFSK transmit end, skips last bits ?
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//TEST: Imperial in whipcalc
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//BUG: Auto backlight off doesn't work anymore
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//BUG: CPLD-related rx ok, tx bad, see portapack.cpp lines 214+ to disable CPLD overlay
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//BUG: REPLAY See what's wrong with quality (format, or need for interpolation filter ?)
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//BUG: SCANNER Lock on frequency, if frequency jump, still locked on first one
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//BUG: SCANNER Multiple slices
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//TODO: Cap Wav viewer position
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//TODO: Adapt wav viewer position step
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//TODO: Use unit_auto_scale
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//TODO: Remove make_bistream from encoders.cpp, too complex, stinks. bitstream_append should be enough.
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//TODO: Continue work on proc_afskrx_corr, see python script (it works !)
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//TODO: Super simple text file viewer
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//TODO: De bruijn sequence scanner for encoders
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//TODO: FILEMAN Rename folders
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//TODO: FILEMAN Move files
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//TODO: Frequency and bw settings were removed from modemsetup, put those back in LCR TX
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//TODO: Use separate thread for scanning in EPAR TX
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//TODO: Use separate thread for scanning in LCR TX
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//TODO: REPLAY Convert C16 to C8 on M0 core
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//TODO: Make freqman refresh simpler (use previous black rectangle method)
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//TODO: Merge AFSK and TONES procs ?
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//TODO: NFM RX mode: nav.pop on squelch
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//TODO: MORSE use prosigns
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//TODO: MORSE live keying mode
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//TODO: Use to_string_short_freq wherever possible
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//TODO: SCANNER Waveform widget as FFT view ?
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//TODO: Optimize (and group ?) CTCSS tone gen code
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/*
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Continuous (Fox-oring)
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12s transmit, 48s space (Sprint 1/5th)
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60s transmit, 240s space (Classic 1/5 min)
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60s transmit, 360s space (Classic 1/7 min)
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*/
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<<<<<<< Updated upstream
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=======
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//TODO: Use TransmitterView in TEDI/LCR, Numbers, ...
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>>>>>>> Stashed changes
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//TODO: FreqMan: Remove and rename categories
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//TODO: Mousejack ?
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//TODO: Move frequencykeypad from ui_receiver to ui_widget (used everywhere)
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//TODO: ADS-B draw trajectory + GPS coordinates + scale, and playback
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//TODO: RDS multiple groups (sequence)
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//TODO: Use ModalMessageView confirmation for TX ?
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//TODO: Use msgpack for settings, lists... on sd card
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// Multimon-style stuff:
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//TODO: CTCSS detector
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//TODO: DMR detector
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//TODO: GSM channel detector
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//TODO: SIGFOX RX/TX
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//TODO: Playdead amnesia and login
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//TODO: Setup: Play dead by default ? Enable/disable ?
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// Old or low-priority stuff:
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//TODO: Bodet :)
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//TODO: Analog TV tx with camcorder font character generator
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//TODO: Show address/data bit fields in OOK TX
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//TODO: Scan for OOK TX
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//TODO: Script engine ?
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//TODO: AFSK receiver
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//TODO: Check more OOK encoders
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//BUG (fixed ?): No audio in about when shown second time
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//TODO: Show MD5 mismatches for modules not found, etc...
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//TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule
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//BUG: Description doesn't show up first time going to system>module info (UI drawn on top)
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//TODO: Two players tic-tac-toe
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//TODO: Analog TV pong game
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#include "ch.h"
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#include "portapack.hpp"
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#include "portapack_shared_memory.hpp"
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#include "message_queue.hpp"
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_painter.hpp"
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#include "ui_navigation.hpp"
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#include "irq_lcd_frame.hpp"
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#include "irq_controls.hpp"
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#include "irq_rtc.hpp"
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#include "event_m0.hpp"
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#include "core_control.hpp"
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#include "spi_image.hpp"
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#include "debug.hpp"
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#include "led.hpp"
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#include "gcc.hpp"
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#include "sd_card.hpp"
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#include <string.h>
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static void event_loop() {
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ui::Context context;
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ui::SystemView system_view {
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context,
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portapack::display.screen_rect()
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};
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EventDispatcher event_dispatcher { &system_view, context };
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MessageHandlerRegistration message_handler_display_sleep {
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Message::ID::DisplaySleep,
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[&event_dispatcher](const Message* const) {
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event_dispatcher.set_display_sleep(true);
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}
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};
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event_dispatcher.run();
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}
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int main(void) {
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if( portapack::init() ) {
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portapack::display.init();
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sdcStart(&SDCD1, nullptr);
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controls_init();
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lcd_frame_sync_configure();
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rtc_interrupt_enable();
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event_loop();
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sdcDisconnect(&SDCD1);
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sdcStop(&SDCD1);
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portapack::shutdown();
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}
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m4_init(portapack::spi_flash::image_tag_hackrf, portapack::memory::map::m4_code_hackrf);
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m0_halt();
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return 0;
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}
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