Fileman empty directory bugfix

Ajouté trames + config collier LGE
This commit is contained in:
furrtek 2019-05-23 05:20:01 +01:00
parent 9f587e6085
commit 30db22828c
5 changed files with 218 additions and 119 deletions

View file

@ -64,6 +64,15 @@ void LGEView::generate_lge_frame(const uint8_t command, const uint16_t address_a
console.write(to_string_hex(b, 2) + " ");
}
void LGEView::generate_frame_touche() {
// 0001.89s
// 0D 96 02 12 0E 00 46 28 01 45 27 01 44 23 66 30
std::vector<uint8_t> data { 0x46, 0x28, 0x01, 0x45, 0x27, 0x01, 0x44, 0x23 };
console.write("\n\x1B\x07Touche:\x1B\x10");
generate_lge_frame(0x96, (field_joueur.value() << 8) | field_salle.value(), 0x0001, data);
}
void LGEView::generate_frame_pseudo() {
// 0040.48s:
// 30 02 1A 00 19 00 FF 00 02 19 42 52 45 42 49 53 20 00 00 00 00 00 00 00 00 00
@ -112,7 +121,7 @@ void LGEView::generate_frame_equipe() {
// 0041.83s:
// 3D 03 FF FF FF FF 02 03 01 52 4F 55 47 45 00 00 00 00 00 00 00 00 00 00 00 00
// 02 56 45 52 54 45 00 00 00 00 00 00 00 00 00 00 00 01 03 42 4C 45 55 45 00 00
// 00 00 00 00 00 00 00 00 00 02 43 29
// 00 00 00 00 00 00 00 00 00 02 43 29
std::vector<uint8_t> data { };
std::array<uint8_t, 2> data_header = { 0x02, 0x01 };
@ -142,7 +151,7 @@ void LGEView::generate_frame_broadcast_pseudo() {
// 0043.86s:
// 3D 04 FF FF FF FF 02 03 19 42 52 45 42 49 53 20 00 00 00 00 00 00 00 00 00 04
// 07 50 4F 4E 45 59 20 00 00 00 00 00 00 00 00 00 00 05 1B 41 42 42 59 20 00 00
// 00 00 00 00 00 00 00 00 00 04 0A 02
// 00 00 00 00 00 00 00 00 00 04 0A 02
std::vector<uint8_t> data { };
std::array<uint8_t, 2> data_header = { 0x02, 0x01 };
@ -172,7 +181,7 @@ void LGEView::generate_frame_broadcast_pseudo() {
void LGEView::generate_frame_start() {
// 0166.13s:
// 0A 05 FF FF FF FF 02 EC FF FF FF A3 35
// 0A 05 FF FF FF FF 02 EC FF FF FF A3 35
std::vector<uint8_t> data { 0x02, 0xEC, 0xFF, 0xFF, 0xFF };
//data[0] = field_salle.value(); // ?
@ -182,12 +191,48 @@ void LGEView::generate_frame_start() {
}
void LGEView::generate_frame_gameover() {
std::vector<uint8_t> data { field_salle.value() };
std::vector<uint8_t> data { (uint8_t)field_salle.value() };
console.write("\n\x1B\x0CGameover:\x1B\x10");
generate_lge_frame(0x0D, data);
}
void LGEView::generate_frame_collier() {
uint8_t flags = 0;
// Custom
// 0C 00 13 37 13 37 id flags channel playerid zapduty zaptime checksum CRC CRC
// channel: field_channel
// playerid: field_joueur
// zapduty: field_power
// zaptime: field_duration
if (checkbox_heartbeat.value())
flags |= 1;
if (checkbox_rxtick.value())
flags |= 2;
uint8_t checksum = 0;
uint8_t id = (uint8_t)field_id.value();
std::vector<uint8_t> data {
id,
flags,
(uint8_t)field_salle.value(),
(uint8_t)field_joueur.value(),
(uint8_t)field_power.value(),
(uint8_t)(field_duration.value() * 10)
};
for (auto &v : data)
checksum += v;
data.push_back(checksum - id);
console.write("\n\x1B\x06" "Config:\x1B\x10");
generate_lge_frame(0x00, 0x3713, 0x3713, data);
}
void LGEView::start_tx() {
if (tx_mode == ALL) {
transmitter_model.set_tuning_frequency(channels[channel_index]);
@ -217,11 +262,11 @@ void LGEView::on_tx_progress(const uint32_t progress, const bool done) {
transmitter_model.disable();
if (repeats < 2) {
/*if (repeats < 2) {
chThdSleep(100);
repeats++;
start_tx();
} else {
} else {*/
if (tx_mode == ALL) {
if (channel_index < 2) {
channel_index++;
@ -233,7 +278,7 @@ void LGEView::on_tx_progress(const uint32_t progress, const bool done) {
} else {
stop_tx();
}
}
//}
}
LGEView::LGEView(NavigationView& nav) {
@ -246,6 +291,11 @@ LGEView::LGEView(NavigationView& nav) {
&button_texte,
&field_equipe,
&field_joueur,
&field_id,
&field_power,
&field_duration,
&checkbox_heartbeat,
&checkbox_rxtick,
&checkbox_channels,
&console,
&tx_view
@ -254,7 +304,9 @@ LGEView::LGEView(NavigationView& nav) {
field_salle.set_value(1);
field_equipe.set_value(1);
field_joueur.set_value(1);
checkbox_channels.set_value(true);
field_id.set_value(1);
field_power.set_value(1);
field_duration.set_value(2);
button_texte.on_select = [this, &nav](Button&) {
text_prompt(
@ -277,15 +329,19 @@ LGEView::LGEView(NavigationView& nav) {
if (tx_mode == IDLE) {
auto i = options_trame.selected_index_value();
if (i == 0)
generate_frame_pseudo();
generate_frame_touche();
else if (i == 1)
generate_frame_equipe();
generate_frame_pseudo();
else if (i == 2)
generate_frame_broadcast_pseudo();
generate_frame_equipe();
else if (i == 3)
generate_frame_start();
generate_frame_broadcast_pseudo();
else if (i == 4)
generate_frame_start();
else if (i == 5)
generate_frame_gameover();
else if (i == 6)
generate_frame_collier();
repeats = 0;
channel_index = 0;