Splash screen and Play Dead functionality

This commit is contained in:
furrtek 2015-09-04 20:37:27 +02:00
parent ec26f587f1
commit 30531a20f2
25 changed files with 1891 additions and 179 deletions

View file

@ -37,18 +37,24 @@ void set_tuned_frequency(const rf::Frequency new_value);
ppb_t correction_ppb();
void set_correction_ppb(const ppb_t new_value);
int16_t afsk_mark_freq();
void set_afsk_mark(const int16_t new_value);
int32_t afsk_mark_freq();
void set_afsk_mark(const int32_t new_value);
int16_t afsk_space_freq();
void set_afsk_space(const int16_t new_value);
int32_t afsk_space_freq();
void set_afsk_space(const int32_t new_value);
int16_t afsk_bitrate();
void set_afsk_bitrate(const int16_t new_value);
int32_t afsk_bitrate();
void set_afsk_bitrate(const int32_t new_value);
uint8_t afsk_config();
void set_afsk_config(const uint8_t new_value);
bool playing_dead();
void set_playing_dead(const bool new_value);
uint32_t playdead_sequence();
void set_playdead_sequence(const uint32_t new_value);
} /* namespace persistent_memory */
} /* namespace portapack */