Splash screen and Play Dead functionality

This commit is contained in:
furrtek 2015-09-04 20:37:27 +02:00
parent ec26f587f1
commit 30531a20f2
25 changed files with 1891 additions and 179 deletions

View file

@ -26,8 +26,10 @@
#include "lpc43xx_cpp.hpp"
#include <math.h>
#include <cstring>
using namespace lpc43xx;
using namespace portapack;
namespace ui {
@ -184,11 +186,56 @@ bool SetTouchCalibView::on_touch(const TouchEvent event) {
return true;
}
SetPlayDeadView::SetPlayDeadView(NavigationView& nav) {
add_children({{
&text_sequence,
&button_enter,
&button_cancel
}});
button_enter.on_select = [this,&nav](Button&){
if (entermode == false) {
sequence = 0;
memset(sequence_txt,0,11);
text_sequence.set("");
keycount = 0;
entermode = true;
button_cancel.hidden(true);
} else {
persistent_memory::set_playdead_sequence(sequence);
nav.pop();
}
};
button_enter.on_dir = [this,&nav](Button&, KeyEvent key){
if ((entermode == true) && (keycount < 10)) {
key_code = static_cast<std::underlying_type<KeyEvent>::type>(key);
if (key_code == 0)
sequence_txt[keycount] = 'R';
else if (key_code == 1)
sequence_txt[keycount] = 'L';
else if (key_code == 2)
sequence_txt[keycount] = 'D';
else if (key_code == 3)
sequence_txt[keycount] = 'U';
text_sequence.set(sequence_txt);
sequence = (sequence<<3) | key_code;
keycount++;
}
};
button_cancel.on_select = [&nav](Button&){ nav.pop(); };
}
void SetPlayDeadView::focus() {
button_enter.focus();
}
SetupMenuView::SetupMenuView(NavigationView& nav) {
add_items<3>({ {
{ "Date/Time", [&nav](){ nav.push(new SetDateTimeView { nav }); } },
{ "Frequency Correction", [&nav](){ nav.push(new SetFrequencyCorrectionView { nav }); } },
{ "Touch", [&nav](){ nav.push(new SetTouchCalibView { nav }); } },
add_items<4>({ {
{ "Date/Time", ui::Color::white(), [&nav](){ nav.push(new SetDateTimeView { nav }); } },
{ "Frequency correction", ui::Color::white(), [&nav](){ nav.push(new SetFrequencyCorrectionView { nav }); } },
{ "Touch", ui::Color::white(), [&nav](){ nav.push(new SetTouchCalibView { nav }); } },
{ "Play dead", ui::Color::white(), [&nav](){ nav.push(new SetPlayDeadView { nav }); } },
} });
on_left = [&nav](){ nav.pop(); };
}