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GFX EQ App (#2607)
* Make the beginnings of rf3d * Name change... * Add mood button * Remove forced amp settings and add persistent user settings * Fix options bar layout and SettingsManager * Make the background paint to black again after opening fq modal * fix audio/mod/settings and cleaned unneeded parts * Mapped bars to audio spectrum * Improved frequency response... still needs work i think * add on_freqchg to be able to answer to serial frequency change command * Made calculations for 14 bars to fit screen and little adjustments * Visual improvements Co-authored-by: gullradriel
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36
firmware/application/external/gfxeq/main.cpp
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36
firmware/application/external/gfxeq/main.cpp
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/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui_gfxeq.hpp"
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#include "ui_navigation.hpp"
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#include "external_app.hpp"
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namespace ui::external_app::gfxeq {
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void initialize_app(ui::NavigationView& nav) {
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nav.push<gfxEQView>();
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}
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} // namespace ui::external_app::gfxeq
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extern "C" {
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__attribute__((section(".external_app.app_gfxeq.application_information"), used)) application_information_t _application_information_gfxeq = {
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(uint8_t*)0x00000000,
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ui::external_app::gfxeq::initialize_app,
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CURRENT_HEADER_VERSION,
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VERSION_MD5,
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"gfxEQ",
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{0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF},
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ui::Color::green().v,
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app_location_t::RX,
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-1,
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{'P', 'N', 'F', 'M'},
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0x00000000,
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};
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} // namespace ui::external_app::gfxeq
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