GFX EQ App (#2607)

* Make the beginnings of rf3d
* Name change...
* Add mood button
* Remove forced amp settings and add persistent user settings
* Fix options bar layout and SettingsManager
* Make the background paint to black again after opening fq modal
* fix audio/mod/settings and cleaned unneeded parts
* Mapped bars to audio spectrum
* Improved frequency response... still needs work i think
* add on_freqchg to be able to answer to serial frequency change command
* Made calculations for 14 bars to fit screen and little adjustments
* Visual improvements
Co-authored-by: gullradriel
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RocketGod 2025-04-09 05:27:51 -07:00 committed by GitHub
parent 809abb6842
commit 288f6bd517
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui_gfxeq.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::gfxeq {
void initialize_app(ui::NavigationView& nav) {
nav.push<gfxEQView>();
}
} // namespace ui::external_app::gfxeq
extern "C" {
__attribute__((section(".external_app.app_gfxeq.application_information"), used)) application_information_t _application_information_gfxeq = {
(uint8_t*)0x00000000,
ui::external_app::gfxeq::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"gfxEQ",
{0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF},
ui::Color::green().v,
app_location_t::RX,
-1,
{'P', 'N', 'F', 'M'},
0x00000000,
};
} // namespace ui::external_app::gfxeq