mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-11-28 07:30:31 -05:00
Add radio settings, new app icon, and other UI improvements (#2732)
This commit is contained in:
parent
54f9ff116b
commit
2500df310f
3 changed files with 337 additions and 138 deletions
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@ -26,32 +26,97 @@ BattleshipView::BattleshipView(NavigationView& nav)
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: nav_{nav} {
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baseband::run_image(portapack::spi_flash::image_tag_pocsag2);
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add_children({&rssi,
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&field_frequency,
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&text_status,
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&text_score,
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&button_red_team,
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&button_blue_team,
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&button_rotate,
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&button_place,
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&button_fire,
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&button_menu});
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add_children({&text_title, &text_subtitle,
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&rect_radio_settings, &label_radio, &button_frequency,
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&label_rf_amp, &checkbox_rf_amp,
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&label_lna, &field_lna,
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&label_vga, &field_vga,
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&label_tx_gain, &field_tx_gain,
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&rect_audio_settings, &label_audio,
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&checkbox_sound, &label_volume, &field_volume,
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&rect_team_selection, &label_team,
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&button_red_team, &button_blue_team,
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&rssi, &text_status, &text_score,
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&button_rotate, &button_place, &button_fire, &button_menu});
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// Hide in-game elements
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rssi.hidden(true);
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text_status.hidden(true);
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text_score.hidden(true);
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button_rotate.hidden(true);
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button_place.hidden(true);
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button_fire.hidden(true);
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button_menu.hidden(true);
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field_frequency.set_value(DEFAULT_FREQUENCY);
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field_frequency.on_change = [this](rf::Frequency freq) {
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tx_frequency = freq;
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rx_frequency = freq;
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// Configure frequency button
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button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
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button_frequency.on_select = [this, &nav](ButtonWithEncoder& button) {
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auto new_view = nav_.push<FrequencyKeypadView>(tx_frequency);
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new_view->on_changed = [this, &button](rf::Frequency f) {
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tx_frequency = f;
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rx_frequency = f;
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button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
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if (!is_transmitting) {
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receiver_model.set_target_frequency(rx_frequency);
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}
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};
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};
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button_frequency.on_change = [this]() {
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int64_t def_step = 25000;
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int64_t new_freq = static_cast<int64_t>(tx_frequency) + (button_frequency.get_encoder_delta() * def_step);
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if (new_freq < 1) new_freq = 1;
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if (new_freq > 7200000000LL) new_freq = 7200000000LL;
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tx_frequency = static_cast<uint32_t>(new_freq);
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rx_frequency = tx_frequency;
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button_frequency.set_encoder_delta(0);
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button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
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if (!is_transmitting) {
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receiver_model.set_target_frequency(rx_frequency);
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}
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};
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// Radio controls
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checkbox_rf_amp.set_value(rf_amp_enabled);
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checkbox_rf_amp.on_select = [this](Checkbox&, bool v) {
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rf_amp_enabled = v;
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transmitter_model.set_rf_amp(v);
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receiver_model.set_rf_amp(v);
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};
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field_lna.set_value(lna_gain);
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field_lna.on_change = [this](int32_t v) {
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lna_gain = v;
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receiver_model.set_lna(v);
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};
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field_vga.set_value(vga_gain);
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field_vga.on_change = [this](int32_t v) {
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vga_gain = v;
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receiver_model.set_vga(v);
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};
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field_tx_gain.set_value(tx_gain);
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field_tx_gain.on_change = [this](int32_t v) {
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tx_gain = v;
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transmitter_model.set_tx_gain(v);
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};
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// Audio controls
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checkbox_sound.set_value(sound_enabled);
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checkbox_sound.on_select = [this](Checkbox&, bool v) {
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sound_enabled = v;
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if (sound_enabled) {
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audio::output::unmute();
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} else {
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audio::output::mute();
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}
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};
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// Team selection
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button_red_team.on_select = [this](Button&) {
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start_team(true);
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};
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@ -60,6 +125,7 @@ BattleshipView::BattleshipView(NavigationView& nav)
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start_team(false);
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};
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// In-game controls
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button_rotate.on_select = [this](Button&) {
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placing_horizontal = !placing_horizontal;
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set_dirty();
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@ -77,6 +143,28 @@ BattleshipView::BattleshipView(NavigationView& nav)
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reset_game();
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};
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// Set proper rectangles for layout
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button_frequency.set_parent_rect({17, 65, 11 * 8, 20});
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checkbox_rf_amp.set_parent_rect({55, 90, 24, 24});
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field_lna.set_parent_rect({50, 118, 32, 16});
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field_vga.set_parent_rect({125, 118, 32, 16});
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field_tx_gain.set_parent_rect({185, 118, 32, 16});
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checkbox_sound.set_parent_rect({17, 187, 80, 24});
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field_volume.set_parent_rect({165, 187, 32, 16});
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button_red_team.set_parent_rect({25, 242, 85, 45});
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button_blue_team.set_parent_rect({130, 242, 85, 45});
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// Make menu elements focusable
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button_frequency.set_focusable(true);
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checkbox_rf_amp.set_focusable(true);
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field_lna.set_focusable(true);
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field_vga.set_focusable(true);
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field_tx_gain.set_focusable(true);
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checkbox_sound.set_focusable(true);
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field_volume.set_focusable(true);
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button_red_team.set_focusable(true);
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button_blue_team.set_focusable(true);
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set_focusable(true);
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init_game();
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}
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@ -90,7 +178,7 @@ BattleshipView::~BattleshipView() {
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void BattleshipView::focus() {
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if (game_state == GameState::MENU) {
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button_red_team.focus();
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button_frequency.focus();
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} else {
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View::focus();
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}
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@ -131,20 +219,54 @@ void BattleshipView::reset_game() {
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current_status = "Choose your team!";
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update_score();
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text_status.hidden(false);
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text_score.hidden(true);
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field_frequency.hidden(false);
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button_red_team.hidden(false);
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button_blue_team.hidden(false);
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button_rotate.hidden(true);
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button_place.hidden(true);
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button_fire.hidden(true);
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button_menu.hidden(true);
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button_red_team.set_focusable(true);
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button_blue_team.set_focusable(true);
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button_red_team.focus();
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// Toggle visibility
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bool menu_vis = true;
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bool game_vis = false;
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text_title.hidden(!menu_vis);
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text_subtitle.hidden(!menu_vis);
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rect_radio_settings.hidden(!menu_vis);
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label_radio.hidden(!menu_vis);
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button_frequency.hidden(!menu_vis);
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label_rf_amp.hidden(!menu_vis);
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checkbox_rf_amp.hidden(!menu_vis);
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label_lna.hidden(!menu_vis);
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field_lna.hidden(!menu_vis);
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label_vga.hidden(!menu_vis);
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field_vga.hidden(!menu_vis);
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label_tx_gain.hidden(!menu_vis);
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field_tx_gain.hidden(!menu_vis);
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rect_audio_settings.hidden(!menu_vis);
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label_audio.hidden(!menu_vis);
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checkbox_sound.hidden(!menu_vis);
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label_volume.hidden(!menu_vis);
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field_volume.hidden(!menu_vis);
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rect_team_selection.hidden(!menu_vis);
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label_team.hidden(!menu_vis);
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button_red_team.hidden(!menu_vis);
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button_blue_team.hidden(!menu_vis);
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rssi.hidden(!game_vis);
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text_status.hidden(!game_vis);
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text_score.hidden(!game_vis);
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button_rotate.hidden(!game_vis);
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button_place.hidden(!game_vis);
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button_fire.hidden(!game_vis);
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button_menu.hidden(!game_vis);
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// Restore focusability
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button_frequency.set_focusable(menu_vis);
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checkbox_rf_amp.set_focusable(menu_vis);
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field_lna.set_focusable(menu_vis);
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field_vga.set_focusable(menu_vis);
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field_tx_gain.set_focusable(menu_vis);
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checkbox_sound.set_focusable(menu_vis);
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field_volume.set_focusable(menu_vis);
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button_red_team.set_focusable(menu_vis);
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button_blue_team.set_focusable(menu_vis);
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button_frequency.focus();
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set_dirty();
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}
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@ -160,16 +282,40 @@ void BattleshipView::start_team(bool red) {
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is_red_team = red;
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game_state = GameState::PLACING_SHIPS;
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field_frequency.hidden(true);
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button_red_team.hidden(true);
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button_blue_team.hidden(true);
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// Toggle visibility
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bool menu_vis = false;
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bool game_vis = true;
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text_title.hidden(!menu_vis);
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text_subtitle.hidden(!menu_vis);
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rect_radio_settings.hidden(!menu_vis);
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label_radio.hidden(!menu_vis);
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button_frequency.hidden(!menu_vis);
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label_rf_amp.hidden(!menu_vis);
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checkbox_rf_amp.hidden(!menu_vis);
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label_lna.hidden(!menu_vis);
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field_lna.hidden(!menu_vis);
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label_vga.hidden(!menu_vis);
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field_vga.hidden(!menu_vis);
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label_tx_gain.hidden(!menu_vis);
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field_tx_gain.hidden(!menu_vis);
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rect_audio_settings.hidden(!menu_vis);
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label_audio.hidden(!menu_vis);
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checkbox_sound.hidden(!menu_vis);
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label_volume.hidden(!menu_vis);
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field_volume.hidden(!menu_vis);
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rect_team_selection.hidden(!menu_vis);
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label_team.hidden(!menu_vis);
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button_red_team.hidden(!menu_vis);
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button_blue_team.hidden(!menu_vis);
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rssi.hidden(!game_vis);
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text_status.hidden(true);
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text_score.hidden(true);
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button_rotate.hidden(false);
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button_place.hidden(false);
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button_menu.hidden(false);
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text_status.hidden(true);
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text_score.hidden(true);
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current_status = "Place carrier (5)";
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button_rotate.set_focusable(false);
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@ -177,10 +323,8 @@ void BattleshipView::start_team(bool red) {
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button_menu.set_focusable(false);
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focus();
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is_transmitting = true;
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configure_radio_rx();
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set_dirty();
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}
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@ -200,8 +344,8 @@ void BattleshipView::configure_radio_tx() {
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transmitter_model.set_target_frequency(tx_frequency);
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transmitter_model.set_sampling_rate(2280000);
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transmitter_model.set_baseband_bandwidth(1750000);
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transmitter_model.set_rf_amp(false);
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transmitter_model.set_tx_gain(35);
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transmitter_model.set_rf_amp(rf_amp_enabled);
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transmitter_model.set_tx_gain(tx_gain);
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is_transmitting = true;
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}
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@ -210,30 +354,29 @@ void BattleshipView::configure_radio_rx() {
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if (is_transmitting) {
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transmitter_model.disable();
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baseband::shutdown();
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chThdSleepMilliseconds(100);
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}
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baseband::run_image(portapack::spi_flash::image_tag_pocsag2);
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chThdSleepMilliseconds(100);
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receiver_model.set_target_frequency(rx_frequency);
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receiver_model.set_sampling_rate(3072000);
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receiver_model.set_baseband_bandwidth(1750000);
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receiver_model.set_rf_amp(false);
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receiver_model.set_lna(24);
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receiver_model.set_vga(24);
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receiver_model.set_rf_amp(rf_amp_enabled);
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receiver_model.set_lna(lna_gain);
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receiver_model.set_vga(vga_gain);
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baseband::set_pocsag();
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receiver_model.enable();
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audio::set_rate(audio::Rate::Hz_24000);
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audio::output::start();
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if (sound_enabled) {
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audio::output::start();
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}
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is_transmitting = false;
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current_status = "RX Ready";
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set_dirty();
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}
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@ -242,22 +385,59 @@ void BattleshipView::paint(Painter& painter) {
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painter.fill_rectangle({0, 0, 240, 320}, Color::black());
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if (game_state == GameState::MENU) {
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auto style_title = *ui::Theme::getInstance()->fg_light;
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painter.draw_string({60, 20}, style_title, "BATTLESHIP");
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painter.draw_string({40, 80}, style_title, "Choose your team:");
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painter.draw_string({10, 180}, *ui::Theme::getInstance()->fg_medium, "Set same freq on both!");
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draw_menu_screen(painter);
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// Custom paint team buttons
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if (!button_red_team.hidden()) {
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Rect r = button_red_team.screen_rect();
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painter.fill_rectangle(r, Color::dark_red());
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painter.draw_rectangle(r, Color::red());
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if (button_red_team.has_focus()) {
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painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
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}
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auto style_white = Style{
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.font = ui::font::fixed_8x16,
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.background = Color::dark_red(),
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.foreground = Color::white()};
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painter.draw_string(r.center() - Point(24, 16), style_white, "RED");
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painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
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}
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if (!button_blue_team.hidden()) {
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Rect r = button_blue_team.screen_rect();
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painter.fill_rectangle(r, Color::dark_blue());
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painter.draw_rectangle(r, Color::blue());
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if (button_blue_team.has_focus()) {
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painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
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}
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auto style_white = Style{
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.font = ui::font::fixed_8x16,
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.background = Color::dark_blue(),
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.foreground = Color::white()};
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painter.draw_string(r.center() - Point(24, 16), style_white, "BLUE");
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painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
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}
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return;
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}
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Color team_color = is_red_team ? Color::red() : Color::blue();
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painter.fill_rectangle({0, 5, 240, 16}, team_color);
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auto style_white = Style{
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.font = ui::font::fixed_8x16,
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.background = team_color,
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.foreground = Color::white()};
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painter.draw_string({85, 5}, style_white, is_red_team ? "RED TEAM" : "BLUE TEAM");
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auto style_status = *ui::Theme::getInstance()->fg_light;
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auto style_status = Style{
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.font = ui::font::fixed_8x16,
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.background = Color::black(),
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.foreground = Color::white()};
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painter.fill_rectangle({0, 21, 240, 16}, Color::black());
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painter.draw_string({10, 21}, style_status, current_status);
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@ -284,6 +464,32 @@ void BattleshipView::paint(Painter& painter) {
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}
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}
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void BattleshipView::draw_menu_screen(Painter& painter) {
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painter.draw_hline({12, 38}, 216, Color::dark_cyan());
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painter.fill_rectangle({13, 41, 214, 116}, Color::dark_grey());
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painter.draw_hline({12, 40}, 216, Color::cyan());
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painter.draw_hline({12, 157}, 216, Color::cyan());
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painter.fill_rectangle({13, 165, 214, 43}, Color::dark_grey());
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painter.draw_hline({12, 164}, 216, Color::cyan());
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painter.draw_hline({12, 208}, 216, Color::cyan());
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painter.fill_rectangle({13, 218, 214, 73}, Color::dark_grey());
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painter.draw_hline({12, 217}, 216, Color::cyan());
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painter.draw_hline({12, 291}, 216, Color::cyan());
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// Radio status indicator
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Point indicator_pos{220, 53};
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if (is_transmitting) {
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painter.fill_rectangle({indicator_pos, {6, 6}}, Color::red());
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painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
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} else {
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painter.fill_rectangle({indicator_pos, {6, 6}}, Color::green());
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painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
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}
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}
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void BattleshipView::draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid) {
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painter.fill_rectangle({grid_x, grid_y, GRID_SIZE * CELL_SIZE, GRID_SIZE * CELL_SIZE},
|
||||
Color::dark_blue());
|
||||
|
|
@ -497,16 +703,13 @@ void BattleshipView::send_message(const GameMessage& msg) {
|
|||
|
||||
configure_radio_tx();
|
||||
|
||||
// Use POCSAG encoding
|
||||
uint32_t target_address = is_red_team ? BLUE_TEAM_ADDRESS : RED_TEAM_ADDRESS;
|
||||
|
||||
std::vector<uint32_t> codewords;
|
||||
BCHCode BCH_code{{1, 0, 1, 0, 0, 1}, 5, 31, 21, 2};
|
||||
|
||||
// Use the pocsag namespace to access ALPHANUMERIC
|
||||
pocsag::pocsag_encode(pocsag::MessageType::ALPHANUMERIC, BCH_code, 0, message, target_address, codewords);
|
||||
|
||||
// Copy codewords to shared memory
|
||||
uint8_t* data_ptr = shared_memory.bb_data.data;
|
||||
size_t bi = 0;
|
||||
|
||||
|
|
@ -518,12 +721,11 @@ void BattleshipView::send_message(const GameMessage& msg) {
|
|||
data_ptr[bi++] = codeword & 0xFF;
|
||||
}
|
||||
|
||||
// Set baseband FSK data
|
||||
baseband::set_fsk_data(
|
||||
codewords.size() * 32, // Total bits
|
||||
2280000 / 1200, // Bit duration (1200 baud)
|
||||
4500, // Deviation
|
||||
64); // Packet repeat
|
||||
codewords.size() * 32,
|
||||
2280000 / 1200,
|
||||
4500,
|
||||
64);
|
||||
|
||||
transmitter_model.set_baseband_bandwidth(1750000);
|
||||
transmitter_model.enable();
|
||||
|
|
@ -537,13 +739,11 @@ void BattleshipView::on_pocsag_packet(const POCSAGPacketMessage* message) {
|
|||
return;
|
||||
}
|
||||
|
||||
// Decode POCSAG message
|
||||
pocsag_state.codeword_index = 0;
|
||||
pocsag_state.errors = 0;
|
||||
|
||||
while (pocsag::pocsag_decode_batch(message->packet, pocsag_state)) {
|
||||
if (pocsag_state.out_type == pocsag::MESSAGE) {
|
||||
// Check if message is for our team
|
||||
uint32_t expected_address = is_red_team ? RED_TEAM_ADDRESS : BLUE_TEAM_ADDRESS;
|
||||
if (pocsag_state.address == expected_address) {
|
||||
process_message(pocsag_state.output);
|
||||
|
|
@ -783,6 +983,18 @@ bool BattleshipView::on_encoder(const EncoderEvent delta) {
|
|||
}
|
||||
|
||||
bool BattleshipView::on_key(const KeyEvent key) {
|
||||
if (game_state == GameState::MENU) {
|
||||
if (key == KeyEvent::Up || key == KeyEvent::Down ||
|
||||
key == KeyEvent::Left || key == KeyEvent::Right) {
|
||||
return false;
|
||||
}
|
||||
if (key == KeyEvent::Select || key == KeyEvent::Back) {
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Game state key handling
|
||||
if (key == KeyEvent::Select) {
|
||||
if (game_state == GameState::PLACING_SHIPS) {
|
||||
place_ship();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue