mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
touch to pop splash (#2260)
* touch to pop * debug * have to add another var * works but since touch screen is laggy, it's tricky * tune to single touch * remove debug things * safer with sleep * textual * @HTotoo resolved the sleep issue * use pop handler in another place (button)
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@ -996,11 +996,12 @@ void BMPView::focus() {
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button_done.focus();
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}
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BMPView::BMPView(NavigationView& nav) {
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BMPView::BMPView(NavigationView& nav)
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: nav_(nav) {
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add_children({&button_done});
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button_done.on_select = [this, &nav](Button&) {
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nav.pop();
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button_done.on_select = [this](Button&) {
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handle_pop();
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};
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}
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@ -1009,6 +1010,36 @@ void BMPView::paint(Painter&) {
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portapack::display.drawBMP({(240 - 230) / 2, (320 - 50) / 2 - 10}, splash_bmp, true);
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}
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bool BMPView::on_touch(const TouchEvent event) {
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/* the event thing were resolved by HTotoo, talked here https://discord.com/channels/719669764804444213/956561375155589192/1287756910950486027
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* the touch screen policy can be better, talked here https://discord.com/channels/719669764804444213/956561375155589192/1198926225897443328
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*/
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if (!nav_.is_valid()) {
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return false;
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}
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switch (event.type) {
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case TouchEvent::Type::Start:
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return true;
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case TouchEvent::Type::End:
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handle_pop();
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return true;
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default:
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break;
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}
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return false;
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}
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void BMPView::handle_pop() {
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if (nav_.is_valid()) {
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nav_.pop();
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}
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}
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/* NotImplementedView ****************************************************/
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/*NotImplementedView::NotImplementedView(NavigationView& nav) {
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@ -343,7 +343,11 @@ class BMPView : public View {
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void paint(Painter&) override;
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void focus() override;
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bool on_touch(const TouchEvent event) override;
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void handle_pop();
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private:
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NavigationView& nav_;
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Button button_done{
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{240, 0, 1, 1},
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""};
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