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Added PWM RSSI output for NBFM and WFM
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1beac3bdbd
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22 changed files with 274 additions and 118 deletions
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@ -369,13 +369,13 @@ void BigFrequency::paint(Painter& painter) {
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digit_y = rect.pos.y;
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if (digit < 16) {
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digit_def = big_segment_font[(uint8_t)digit];
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if (digit_def & 0x01) painter.fill_rectangle({{digit_x + 4, digit_y}, {20, 4}}, segment_color);
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if (digit_def & 0x02) painter.fill_rectangle({{digit_x + 24, digit_y + 4}, {4, 20}}, segment_color);
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if (digit_def & 0x04) painter.fill_rectangle({{digit_x + 24, digit_y + 28}, {4, 20}}, segment_color);
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if (digit_def & 0x08) painter.fill_rectangle({{digit_x + 4, digit_y + 48}, {20, 4}}, segment_color);
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if (digit_def & 0x10) painter.fill_rectangle({{digit_x, digit_y + 28}, {4, 20}}, segment_color);
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if (digit_def & 0x20) painter.fill_rectangle({{digit_x, digit_y + 4}, {4, 20}}, segment_color);
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if (digit_def & 0x40) painter.fill_rectangle({{digit_x + 4, digit_y + 24}, {20, 4}}, segment_color);
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if (digit_def & 0x01) painter.fill_rectangle({{digit_x + 4, digit_y}, {20, 4}}, segment_color);
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if (digit_def & 0x02) painter.fill_rectangle({{digit_x + 24, digit_y + 4}, {4, 20}}, segment_color);
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if (digit_def & 0x04) painter.fill_rectangle({{digit_x + 24, digit_y + 28}, {4, 20}}, segment_color);
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if (digit_def & 0x08) painter.fill_rectangle({{digit_x + 4, digit_y + 48}, {20, 4}}, segment_color);
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if (digit_def & 0x10) painter.fill_rectangle({{digit_x, digit_y + 28}, {4, 20}}, segment_color);
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if (digit_def & 0x20) painter.fill_rectangle({{digit_x, digit_y + 4}, {4, 20}}, segment_color);
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if (digit_def & 0x40) painter.fill_rectangle({{digit_x + 4, digit_y + 24}, {20, 4}}, segment_color);
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}
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if (i == 3) {
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// Dot
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@ -665,6 +665,15 @@ void Image::set_background(const Color color) {
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set_dirty();
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}
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void Image::invert_colors() {
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Color temp;
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temp = background_;
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background_ = foreground_;
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foreground_ = temp;
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set_dirty();
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}
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void Image::paint(Painter& painter) {
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if( bitmap_ ) {
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// Code also handles ImageButton behavior.
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