Added roger beep option in mic TX

This commit is contained in:
furrtek 2017-03-14 08:20:13 +00:00
parent 37cfcd392d
commit 16acb9db28
9 changed files with 83 additions and 26 deletions

View file

@ -21,6 +21,7 @@
*/
#include "proc_mictx.hpp"
#include "tonesets.hpp"
#include "portapack_shared_memory.hpp"
#include "sine_table_int8.hpp"
#include "event_m4.hpp"
@ -37,18 +38,36 @@ void MicTXProcessor::execute(const buffer_c8_t& buffer){
for (size_t i = 0; i<buffer.count; i++) {
sample = audio_buffer.p[i >> 6] >> 8; // 1536000 / 64 = 24000
sample = (sample * (int32_t)gain_x10) / 10;
power += (sample < 0) ? -sample : sample; // Power mean for UI vu-meter
if (!as) {
as = divider;
level_message.value = power / (divider / 4); // Why ?
shared_memory.application_queue.push(level_message);
power = 0;
if (!play_beep) {
sample = audio_buffer.p[i >> 6] >> 8; // 1536000 / 64 = 24000
sample = (sample * (int32_t)gain_x10) / 10;
power += (sample < 0) ? -sample : sample; // Power average for UI vu-meter
if (!as) {
as = divider;
level_message.value = power / (divider / 4); // Why ?
shared_memory.application_queue.push(level_message);
power = 0;
} else {
as--;
}
} else {
as--;
if (beep_timer) {
beep_timer--;
} else {
beep_timer = 76800; // 50ms @ 1536000Hz
if (beep_index == BEEP_TONES_NB) {
configured = false;
fm_delta = 0; // Zero-out the IQ output for the rest of the buffer
shared_memory.application_queue.push(txdone_message);
} else {
beep_phase_inc = beep_deltas[beep_index];
beep_index++;
}
}
sample = sine_table_i8[(beep_phase & 0xFF000000U) >> 24];
beep_phase += beep_phase_inc;
}
if (ctcss_enabled) {
@ -88,14 +107,18 @@ void MicTXProcessor::on_message(const Message* const msg) {
divider = config_message.divider;
ctcss_enabled = config_message.ctcss_enabled;
ctcss_phase_inc = config_message.ctcss_phase_inc;
txdone_message.done = true;
play_beep = false;
configured = true;
break;
case Message::ID::RequestSignal:
if (request_message.signal == RequestSignalMessage::Signal::BeepRequest) {
// TODO
txdone_message.done = true;
beep_index = 0;
beep_timer = 0;
play_beep = true;
}
break;