precision marker tweak on single pass (#1079)

* precision marker tweaks
This commit is contained in:
gullradriel 2023-05-26 22:42:12 +02:00 committed by GitHub
parent 638ea78db9
commit 0fc748a234
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@ -70,7 +70,7 @@ void GlassView::get_max_power(const ChannelSpectrum& spectrum, uint8_t bin, uint
void GlassView::on_marker_change() {
if (mode == LOOKING_GLASS_SINGLEPASS) {
marker = f_min + (marker_pixel_index * looking_glass_range) / SCREEN_W;
marker = f_min + (8 * each_bin_size) + (marker_pixel_index * (looking_glass_range - 16 * each_bin_size)) / SCREEN_W;
} else // if( mode == LOOKING_GLASS_SLOWSCAN || mode == LOOKING_GLASS_FASTSCAN )
{
marker = f_min + (offset * each_bin_size) + (marker_pixel_index * looking_glass_range) / SCREEN_W;
@ -234,7 +234,6 @@ void GlassView::on_range_changed() {
} else {
mode = scan_type.selected_index_value();
}
if (mode == LOOKING_GLASS_SINGLEPASS) {
// if the view is done in one pass, show it like in analog_audio_app
offset = 0;
@ -251,17 +250,24 @@ void GlassView::on_range_changed() {
bin_length = 80;
ignore_dc = 0;
}
each_bin_size = looking_glass_bandwidth / SPEC_NB_BINS;
if (mode != LOOKING_GLASS_SINGLEPASS) {
looking_glass_step = (bin_length + (ignore_dc * 12)) * each_bin_size;
} else {
looking_glass_step = SPEC_NB_BINS * each_bin_size;
}
adjust_range(&f_min, &f_max, SCREEN_W);
looking_glass_range = f_max - f_min;
marker_pixel_step = looking_glass_range / SCREEN_W; // Each pixel value in Hz
if (mode == LOOKING_GLASS_SINGLEPASS) {
looking_glass_bandwidth = looking_glass_range;
looking_glass_sampling_rate = looking_glass_bandwidth / 2;
each_bin_size = looking_glass_bandwidth / bin_length;
looking_glass_step = bin_length * each_bin_size;
} else { // if ( mode == LOOKING_GLASS_SLOWSCAN || mode == LOOKING_GLASS_FASTSCAN )
looking_glass_bandwidth = LOOKING_GLASS_SLICE_WIDTH_MAX;
looking_glass_sampling_rate = LOOKING_GLASS_SLICE_WIDTH_MAX;
each_bin_size = LOOKING_GLASS_SLICE_WIDTH_MAX / SPEC_NB_BINS;
looking_glass_step = (bin_length + (ignore_dc * 12)) * each_bin_size;
}
search_span = looking_glass_range / MHZ_DIV;
button_range.set_text(" "); // clear up to 6 chars
marker_pixel_step = looking_glass_range / SCREEN_W; // Each pixel value in Hz
//
button_range.set_text(" "); // clear up to 6 chars
if (locked_range) {
button_range.set_text(">" + to_string_dec_uint(search_span) + "<");
} else {
@ -271,18 +277,6 @@ void GlassView::on_range_changed() {
pixel_index = 0; // reset pixel counter
max_power = 0; // reset save max power level
bins_Hz_size = 0; // reset amount of Hz filled up by pixels
if (mode == LOOKING_GLASS_SINGLEPASS) {
looking_glass_bandwidth = looking_glass_range;
looking_glass_sampling_rate = looking_glass_bandwidth / 2;
each_bin_size = looking_glass_bandwidth / SCREEN_W;
} else // if ( mode == LOOKING_GLASS_SLOWSCAN || mode == LOOKING_GLASS_FASTSCAN )
{
looking_glass_sampling_rate = LOOKING_GLASS_SLICE_WIDTH_MAX;
looking_glass_bandwidth = LOOKING_GLASS_SLICE_WIDTH_MAX;
each_bin_size = looking_glass_bandwidth / SPEC_NB_BINS;
}
on_marker_change();
// set the sample rate and bandwidth