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More tweaks to pass buffers by reference.
144 bytes less code!
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778e2d2381
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@ -31,8 +31,8 @@ namespace dsp {
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namespace demodulate {
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namespace demodulate {
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buffer_s16_t AM::execute(
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buffer_s16_t AM::execute(
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buffer_c16_t src,
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const buffer_c16_t& src,
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buffer_s16_t dst
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const buffer_s16_t& dst
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) {
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) {
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/* Intermediate maximum value: 46341 (when input is -32768,-32768). */
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/* Intermediate maximum value: 46341 (when input is -32768,-32768). */
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/* Normalized to maximum 32767 for int16_t representation. */
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/* Normalized to maximum 32767 for int16_t representation. */
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@ -78,8 +78,8 @@ static inline float angle_precise(const complex32_t t) {
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}
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}
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buffer_s16_t FM::execute(
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buffer_s16_t FM::execute(
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buffer_c16_t src,
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const buffer_c16_t& src,
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buffer_s16_t dst
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const buffer_s16_t& dst
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) {
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) {
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auto z = z_;
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auto z = z_;
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@ -30,16 +30,16 @@ namespace demodulate {
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class AM {
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class AM {
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public:
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public:
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buffer_s16_t execute(
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buffer_s16_t execute(
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buffer_c16_t src,
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const buffer_c16_t& src,
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buffer_s16_t dst
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const buffer_s16_t& dst
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);
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);
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};
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};
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class FM {
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class FM {
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public:
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public:
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buffer_s16_t execute(
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buffer_s16_t execute(
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buffer_c16_t src,
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const buffer_c16_t& src,
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buffer_s16_t dst
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const buffer_s16_t& dst
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);
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);
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void configure(const float sampling_rate, const float deviation_hz) {
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void configure(const float sampling_rate, const float deviation_hz) {
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