Formatted code (#1007)

* Updated style

* Updated files

* fixed new line

* Updated spacing

* File fix WIP

* Updated to clang 13

* updated comment style

* Removed old comment code
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jLynx 2023-05-19 08:16:05 +12:00 committed by GitHub
parent 7aca7ce74d
commit 033c4e9a5b
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599 changed files with 70746 additions and 66896 deletions

View file

@ -29,34 +29,32 @@
namespace ui {
class PlayDeadView : public View {
public:
PlayDeadView(NavigationView& nav);
void focus() override;
void paint(Painter& painter) override;
public:
PlayDeadView(NavigationView& nav);
private:
uint32_t sequence = 0;
Text text_playdead1 {
{ 6 * 8, 7 * 16, 14 * 8, 16 },
"\x46irmwa" "re " "er\x72o\x72"
};
Text text_playdead2 {
{ 6 * 8, 9 * 16, 16 * 8, 16 },
""
};
Text text_playdead3 {
{ 6 * 8, 12 * 16, 16 * 8, 16 },
"Please reset"
};
Button button_seq_entry {
{ 240, 0, 1, 1 },
""
};
void focus() override;
void paint(Painter& painter) override;
private:
uint32_t sequence = 0;
Text text_playdead1{
{6 * 8, 7 * 16, 14 * 8, 16},
"\x46irmwa"
"re "
"er\x72o\x72"};
Text text_playdead2{
{6 * 8, 9 * 16, 16 * 8, 16},
""};
Text text_playdead3{
{6 * 8, 12 * 16, 16 * 8, 16},
"Please reset"};
Button button_seq_entry{
{240, 0, 1, 1},
""};
};
} /* namespace ui */
#endif/*__UI_PLAYDEAD_H__*/
#endif /*__UI_PLAYDEAD_H__*/