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Add Notepad app (#1010)
* easier 'now', start adding text editor * Adding scrolling to notepad * Better scrolling * Better scrolling, off-by-1 bugs * MVP fit and finish * Add tiny font and use in Notepad * Font tweaking, tiny font cursor * Fix warning * Format changed files --------- Co-authored-by: kallanreed <kallanreed@outlook.com>
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21 changed files with 1316 additions and 56 deletions
170
firmware/application/apps/ui_text_editor.hpp
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firmware/application/apps/ui_text_editor.hpp
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/*
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* Copyright (C) 2023 Kyle Reed
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_TEXT_EDITOR_H__
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#define __UI_TEXT_EDITOR_H__
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#include "ui.hpp"
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#include "ui_font_fixed_5x8.hpp"
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#include "ui_navigation.hpp"
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#include "ui_painter.hpp"
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#include "ui_widget.hpp"
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//#include "ui_textentry.hpp"
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#include "file.hpp"
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#include "log_file.hpp"
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#include <string>
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#include <vector>
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namespace ui {
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enum class LineEnding : uint8_t {
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LF,
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CRLF
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};
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enum class ScrollDirection : uint8_t {
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Vertical,
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Horizontal
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};
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// TODO: RAM is _very_ limited. Need to
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// rework this to not store every line.
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// Should be able to get away with only
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// abount one screen of lines so long as
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// you can't scroll more than one screen
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// at a time.
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struct FileInfo {
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/* Offsets of newlines. */
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std::vector<uint32_t> newlines;
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LineEnding line_ending;
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File::Size size;
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bool truncated;
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uint32_t line_count() const {
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return newlines.size();
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}
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uint32_t line_start(uint32_t line) const {
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return line == 0 ? 0 : (newlines[line - 1] + 1);
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}
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uint16_t line_length(uint32_t line) const {
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if (line >= line_count())
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return 0;
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auto start = line_start(line);
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auto end = newlines[line];
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return end - start;
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}
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};
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/*class TextViewer : public Widget {
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};*/
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class TextEditorView : public View {
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public:
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TextEditorView(NavigationView& nav);
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// TextEditorView(NavigationView& nav, const std::filesystem::path& path);
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std::string title() const override {
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return "Notepad";
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};
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void on_focus() override;
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void paint(Painter& painter) override;
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bool on_key(KeyEvent delta) override;
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bool on_encoder(EncoderEvent delta) override;
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private:
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static constexpr uint8_t max_line = 32;
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static constexpr uint8_t max_col = 48;
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static constexpr int8_t char_width = 5;
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static constexpr int8_t char_height = 8;
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// TODO: should these be common somewhere?
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static constexpr Style style_default{
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.font = font::fixed_5x8,
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.background = Color::black(),
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.foreground = Color::white(),
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};
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/* Returns true if the cursor was updated. */
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bool apply_scrolling_constraints(
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int16_t delta_line,
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int16_t delta_col);
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void refresh_ui();
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void refresh_file_info();
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void open_file(const std::filesystem::path& path);
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std::string read(uint32_t offset, uint32_t length = 30);
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void paint_text(Painter& painter, uint32_t line, uint16_t col);
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void paint_cursor(Painter& painter);
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// Gets the length of the current line.
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uint16_t line_length() const;
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NavigationView& nav_;
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File file_{};
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FileInfo info_{};
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// LogFile log_{ };
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struct {
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// Previous cursor state.
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uint32_t line{};
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uint16_t col{};
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// Previous draw state.
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uint32_t first_line{};
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uint16_t first_col{};
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bool redraw_text{true};
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bool has_file{false};
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} paint_state_{};
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struct {
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uint32_t line{};
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uint16_t col{};
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ScrollDirection dir{ScrollDirection::Vertical};
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} cursor_{};
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/* 8px grid is 30 wide, 38 tall. */
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/* 16px font height or 19 rows. */
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/* Titlebar is 16px tall, so 18 rows left. */
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/* 240 x 320, (304 with titlebar) */
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// TODO: The scrollable view should be its own widget
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// otherwise control navigation doesn't work.
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Button button_open{
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{24 * 8, 34 * 8, 6 * 8, 4 * 8},
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"Open"};
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Text text_position{
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{0 * 8, 36 * 8, 24 * 8, 2 * 8},
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""};
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};
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} // namespace ui
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#endif // __UI_TEXT_EDITOR_H__
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