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Add Notepad app (#1010)
* easier 'now', start adding text editor * Adding scrolling to notepad * Better scrolling * Better scrolling, off-by-1 bugs * MVP fit and finish * Add tiny font and use in Notepad * Font tweaking, tiny font cursor * Fix warning * Format changed files --------- Co-authored-by: kallanreed <kallanreed@outlook.com>
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21 changed files with 1316 additions and 56 deletions
322
firmware/application/apps/ui_text_editor.cpp
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firmware/application/apps/ui_text_editor.cpp
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/*
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* Copyright (C) 2023 Kyle Reed
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_fileman.hpp"
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#include "ui_text_editor.hpp"
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#include "string_format.hpp"
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using namespace portapack;
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namespace fs = std::filesystem;
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namespace {
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template <typename T>
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T mid(const T& val1, const T& val2, const T& val3) {
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return std::max(val1, std::min(val2, val3));
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}
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} // namespace
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namespace ui {
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TextEditorView::TextEditorView(NavigationView& nav)
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: nav_{nav} {
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add_children(
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{&button_open,
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&text_position});
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set_focusable(true);
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// log_.append("LOGS/NOTEPAD.TXT");
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button_open.on_select = [this](Button&) {
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auto open_view = nav_.push<FileLoadView>(".TXT");
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open_view->on_changed = [this](std::filesystem::path path) {
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open_file(path);
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};
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};
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}
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void TextEditorView::on_focus() {
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refresh_ui();
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}
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void TextEditorView::paint(Painter& painter) {
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auto first_line = paint_state_.first_line;
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auto first_col = paint_state_.first_col;
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if (!paint_state_.has_file)
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return;
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if (cursor_.line < first_line)
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first_line = cursor_.line;
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else if (cursor_.line >= first_line + max_line)
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first_line = cursor_.line - max_line + 1;
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if (cursor_.col < first_col)
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first_col = cursor_.col;
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if (cursor_.col >= first_col + max_col)
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first_col = cursor_.col - max_col + 1;
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if (first_line != paint_state_.first_line ||
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first_col != paint_state_.first_col) {
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paint_state_.first_line = first_line;
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paint_state_.first_col = first_col;
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paint_state_.redraw_text = true;
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}
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if (paint_state_.redraw_text) {
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paint_text(painter, first_line, first_col);
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paint_state_.redraw_text = false;
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}
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paint_cursor(painter);
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}
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bool TextEditorView::on_key(const KeyEvent key) {
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int16_t delta_col = 0;
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int16_t delta_line = 0;
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if (key == KeyEvent::Left)
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delta_col = -1;
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else if (key == KeyEvent::Right)
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delta_col = 1;
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else if (key == KeyEvent::Up)
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delta_line = -1;
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else if (key == KeyEvent::Down)
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delta_line = 1;
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/* else if (key == KeyEvent::Select)
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; // TODO: Edit/Menu */
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// Always allow cursor direction to be updated.
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cursor_.dir = delta_col != 0 ? ScrollDirection::Horizontal : ScrollDirection::Vertical;
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auto updated = apply_scrolling_constraints(delta_line, delta_col);
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if (updated)
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refresh_ui();
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return updated;
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}
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bool TextEditorView::on_encoder(EncoderEvent delta) {
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bool updated = false;
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if (cursor_.dir == ScrollDirection::Horizontal)
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updated = apply_scrolling_constraints(0, delta);
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else
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updated = apply_scrolling_constraints(delta, 0);
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if (updated)
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refresh_ui();
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return updated;
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}
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bool TextEditorView::apply_scrolling_constraints(int16_t delta_line, int16_t delta_col) {
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int32_t new_line = cursor_.line + delta_line;
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int32_t new_col = cursor_.col + delta_col;
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auto new_line_length = info_.line_length(new_line);
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if (new_col < 0)
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--new_line;
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else if (new_col > new_line_length && delta_line == 0) {
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// Only want to wrap if moving horizontally.
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new_col = 0;
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++new_line;
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}
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if (new_line < 0 || (uint32_t)new_line >= info_.line_count())
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return false;
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new_line_length = info_.line_length(new_line);
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// TODO: don't wrap with encoder?
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// Wrap or clamp column.
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if (new_line_length == 0)
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new_col = 0;
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else if (new_col > new_line_length || new_col < 0)
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new_col = new_line_length;
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cursor_.line = new_line;
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cursor_.col = new_col;
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return true;
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}
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void TextEditorView::refresh_ui() {
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if (paint_state_.has_file) {
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text_position.set(
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to_string_dec_uint(cursor_.col + 1) + ":" +
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to_string_dec_uint(cursor_.line + 1) + "/" +
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to_string_dec_uint(info_.line_count()) +
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(info_.truncated ? "*" : "") +
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" Size: " +
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to_string_file_size(info_.size));
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focus();
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} else {
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button_open.focus();
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}
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set_dirty();
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}
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void TextEditorView::refresh_file_info() {
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constexpr size_t buffer_size = 128;
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char buffer[buffer_size];
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uint32_t base_offset = 0;
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file_.seek(0);
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info_.newlines.clear();
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info_.line_ending = LineEnding::LF;
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info_.size = file_.size();
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info_.truncated = false;
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while (true) {
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auto result = file_.read(buffer, buffer_size);
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if (result.is_error())
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break; // TODO: report error?
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// TODO: CRLF state machine for cross block.
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for (uint32_t i = 0; i < result.value(); ++i) {
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switch (buffer[i]) {
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case '\n':
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info_.newlines.push_back(base_offset + i);
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}
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}
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base_offset += result.value();
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// Fake a newline at the end for consistency.
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// Could check if there already is a trailing newline, but it doesn't hurt.
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if (result.value() < buffer_size) {
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info_.newlines.push_back(base_offset);
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break;
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}
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// HACK HACK: only show first 1000 lines for now.
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if (info_.newlines.size() >= 1000) {
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info_.truncated = true;
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break;
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}
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}
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refresh_ui();
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}
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void TextEditorView::open_file(const fs::path& path) {
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// TODO: need a temp backing file for edits.
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auto result = file_.open(path);
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paint_state_.has_file = !result.is_valid(); /* Has an error. */
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if (paint_state_.has_file) {
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refresh_file_info();
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paint_state_.first_line = 0;
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paint_state_.first_col = 0;
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cursor_.line = 0;
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cursor_.col = 0;
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} else {
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nav_.display_modal("Read Error", "Cannot open file:\n" + result.value().what());
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paint_state_.has_file = false;
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}
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paint_state_.redraw_text = true;
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refresh_ui();
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}
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std::string TextEditorView::read(uint32_t offset, uint32_t length) {
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if (offset >= info_.size)
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return {"[BAD OFFSET]"};
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std::string buffer(length + 1, '\0');
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file_.seek(offset);
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auto result = file_.read(&buffer[0], length);
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if (result.is_ok())
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/* resize? */;
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else
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return result.error().what();
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return buffer;
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}
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void TextEditorView::paint_text(Painter& painter, uint32_t line, uint16_t col) {
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// TODO: A line cache would use more memory but save a lot of IO.
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// Only the new lines/characters would need to be refetched.
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auto r = screen_rect();
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auto& lines = info_.newlines;
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auto line_start = info_.line_start(line);
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// Draw the lines from the file
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for (uint32_t i = 0; i < max_line && i < lines.size(); ++i) {
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auto line_end = lines[line + i];
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int32_t read_length = max_col;
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// Don't read past end of the line.
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if (line_start + col + (uint32_t)read_length > line_end)
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read_length = line_end - col - line_start;
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if (read_length > 0)
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painter.draw_string(
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{0, r.location().y() + (int)i * char_height},
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style_default, read(line_start + col, read_length));
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// Erase empty line sectons.
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if (read_length >= 0) {
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int32_t clear_width = max_col - read_length;
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if (clear_width > 0)
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painter.fill_rectangle(
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{(max_col - clear_width) * char_width,
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r.location().y() + (int)i * char_height,
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clear_width * char_width, char_height},
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style_default.background);
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}
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line_start = lines[line + i] + 1 /* newline */;
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}
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}
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void TextEditorView::paint_cursor(Painter& painter) {
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auto draw_cursor = [this, &painter](uint32_t line, uint16_t col, Color c) {
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auto r = screen_rect();
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line = line - paint_state_.first_line;
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col = col - paint_state_.first_col;
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painter.draw_rectangle(
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{(int)col * char_width - 1,
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r.location().y() + (int)line * char_height,
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char_width + 1, char_height},
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c);
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};
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// TOOD: bug where cursor doesn't clear at EOF.
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// TODO: XOR cursor?
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// Clear old cursor.
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draw_cursor(paint_state_.line, paint_state_.col, style_default.background);
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draw_cursor(cursor_.line, cursor_.col, style_default.foreground);
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paint_state_.line = cursor_.line;
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paint_state_.col = cursor_.col;
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}
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uint16_t TextEditorView::line_length() const {
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return info_.line_length(cursor_.line);
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}
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} // namespace ui
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