portapack-mayhem/firmware/application/ui_handwrite.cpp

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/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_handwrite.hpp"
#include "ch.h"
#include "ff.h"
#include "portapack.hpp"
#include "event_m0.hpp"
#include "hackrf_hal.hpp"
#include "portapack_shared_memory.hpp"
#include <cstring>
using namespace portapack;
namespace ui {
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void HandWriteView::paint(Painter& painter) {
_painter = &painter;
}
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HandWriteView::HandWriteView(
NavigationView& nav,
char txt[],
uint8_t max_len
) {
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const char special_chars[5] = {'\'', '.', '?', '!', '='};
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_max_len = max_len;
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// Handwriting alphabet definition here
handwriting = &handwriting_unistroke;
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txtidx = strlen(txt);
memcpy(txtinput, txt, max_len + 1);
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add_children({ {
&text_input,
&button_case,
&button_ok
} });
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const auto button_fn = [this](Button& button) {
this->on_button(button);
};
size_t n = 0;
for(auto& button : num_buttons) {
add_child(&button);
button.on_select = button_fn;
button.set_parent_rect({
static_cast<Coord>(n * 24),
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static_cast<Coord>(236),
24, 28
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});
const std::string label {
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(char)(n + 0x30)
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};
button.set_text(label);
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button.id = n + 0x30;
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n++;
}
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n = 0;
for(auto& button : special_buttons) {
add_child(&button);
button.on_select = button_fn;
button.set_parent_rect({
static_cast<Coord>(50 + n * 24),
static_cast<Coord>(270),
24, 28
});
const std::string label {
(char)(special_chars[n])
};
button.set_text(label);
button.id = special_chars[n];
n++;
}
button_case.on_select = [this, &nav](Button&) {
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if (_lowercase == true) {
_lowercase = false;
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button_case.set_text("LC");
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} else {
_lowercase = true;
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button_case.set_text("UC");
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}
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};
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button_ok.on_select = [this, &nav, txt, max_len](Button&) {
memcpy(txt, txtinput, max_len + 1);
on_changed(this->value());
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nav.pop();
};
update_text();
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}
bool HandWriteView::on_touch(const TouchEvent event) {
if (event.type == ui::TouchEvent::Type::Start) {
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stroke_index = 0;
move_wait = 3;
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tracing = true;
}
if (event.type == ui::TouchEvent::Type::End) {
tracing = false;
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guess_letter();
}
if (event.type == ui::TouchEvent::Type::Move) {
if (tracing) {
current_pos = event.point;
}
}
return true;
}
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void HandWriteView::clear_zone(Color color, bool flash) {
display.fill_rectangle(
{{0, 32}, {240, 216}},
color
);
if (flash) {
flash_timer = 4;
} else {
_painter->draw_rectangle(
{{0, 32}, {80, 216}},
Color::grey()
);
_painter->draw_rectangle(
{{80, 32}, {80, 216}},
Color::grey()
);
_painter->draw_rectangle(
{{160, 32}, {80, 216}},
Color::grey()
);
_painter->draw_rectangle(
{{0, 104}, {240, 72}},
Color::grey()
);
}
}
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void HandWriteView::guess_letter() {
uint8_t symbol, match, count, stroke_idx, stroke_data;
Condition cond;
Direction dir;
bool matched;
// Letter guessing
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if (stroke_index) {
for (symbol = 0; symbol < handwriting->letter_count; symbol++) {
count = handwriting->letter[symbol].count;
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matched = false;
if (count) {
// We have a count match to do
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if ((count == 1) && (stroke_index == 1)) matched = true;
if ((count == 2) && (stroke_index == 2)) matched = true;
if ((count == 3) && (stroke_index > 2)) matched = true;
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} else {
matched = true;
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}
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if (matched) {
for (match = 0; match < 3; match++) {
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cond = handwriting->letter[symbol].match[match].cond;
dir = handwriting->letter[symbol].match[match].dir;
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if ((cond != cond_empty) && (dir != dir_empty)) {
if (cond == last) {
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if (stroke_index)
stroke_idx = stroke_index - 1;
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else
stroke_idx = 0;
} else if (cond == stroke_a)
stroke_idx = 0;
else if (cond == stroke_b)
stroke_idx = 1;
else if (cond == stroke_c)
stroke_idx = 2;
else
stroke_idx = 3;
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if (stroke_idx >= stroke_index) break;
stroke_data = stroke_list[stroke_idx];
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if ((dir & 0xF0) == 0xF0) {
if ((dir & 0x0F) != (stroke_data & 0x0F)) break;
} else if ((dir & 0x0F) == 0x0F) {
if ((dir & 0xF0) != (stroke_data & 0xF0)) break;
} else {
if (dir != stroke_data) break;
}
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}
}
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if (match == 3)
break;
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else
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matched = false;
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}
}
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if (matched) {
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if (symbol) {
if (_lowercase)
char_add('a' + symbol - 1);
else
char_add('A' + symbol - 1);
clear_zone(Color::green(), true); // Green flash
} else {
if (txtidx) {
txtinput[--txtidx] = 0; // Erase
clear_zone(Color::yellow(), true); // Yellow flash
} else {
clear_zone(Color::red(), true); // Red flash
}
}
} else {
clear_zone(Color::red(), true); // Red flash
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}
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} else {
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// Short tap is space
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txtinput[txtidx++] = ' ';
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clear_zone(Color::green(), true); // Green flash
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}
update_text();
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stroke_index = 0;
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}
void HandWriteView::add_stroke(uint8_t dir) {
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if (stroke_index < 8) {
stroke_list[stroke_index] = dir;
stroke_index++;
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} else {
guess_letter();
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}
}
void HandWriteView::sample_pen() {
int16_t diff_x, diff_y;
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uint8_t dir, dir_ud, dir_lr, stroke_prev;
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// Blink cursor
if (!(sample_skip & 15)) {
Point cursor_pos;
cursor_pos.x = text_input.screen_rect().pos.x + (txtidx * 8);
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cursor_pos.y = text_input.screen_rect().pos.y + 16 - 4;
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if (cursor) {
display.fill_rectangle(
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{cursor_pos, {text_input.screen_rect().size.w - cursor_pos.x, 4}},
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Color::black()
);
} else {
display.fill_rectangle(
{cursor_pos, {8, 4}},
Color::white()
);
}
cursor = !cursor;
}
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if (flash_timer) {
if (flash_timer == 1) clear_zone(Color::black(), false);
flash_timer--;
}
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if (!(sample_skip & 1)) {
if (tracing) {
if (move_wait) {
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move_wait--; // ~100ms delay to get rid of jitter from touch start
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} else {
diff_x = current_pos.x - last_pos.x;
diff_y = current_pos.y - last_pos.y;
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if (current_pos.y <= 240) {
display.fill_rectangle(
{{current_pos.x, current_pos.y}, {4, 4}},
Color::grey()
);
}
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dir = 0; // UL by default
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if (abs(diff_x) > 7) {
if (diff_x > 0)
dir |= 0x01; // R
} else {
dir |= 0x02; // ?
}
if (abs(diff_y) > 7) {
if (diff_y > 0)
dir |= 0x10; // D
} else {
dir |= 0x20; // ?
}
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// Need at least two identical directions to validate stroke
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if ((dir & 0x11) == (dir_prev & 0x11))
dir_cnt++;
else
dir_cnt = 0;
dir_prev = dir;
if (dir_cnt > 1) {
dir_cnt = 0;
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if (stroke_index) {
if ((stroke_list[stroke_index - 1] != dir) && (dir != 0x22)) {
// Register stroke if different from last one
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dir_ud = (dir & 0xF0);
dir_lr = (dir & 0x0F);
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stroke_prev = stroke_list[stroke_index - 1];
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if (dir_ud == 0x20) {
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// LR changed
if ((stroke_prev & 0x0F) != dir_lr) add_stroke(dir);
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} else if (dir_lr == 0x02) {
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// UD changed
if ((stroke_prev & 0xF0) != dir_ud) add_stroke(dir);
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} else {
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// Add direction
if (((stroke_prev & 0xF0) == 0x20) && (dir_ud != 0x20)) {
// Add UD
if ((stroke_prev & 0x0F) == dir_lr) {
// Replace totally
stroke_list[stroke_index - 1] = dir;
} else if (dir_lr == 0x02) {
// Merge UD
stroke_list[stroke_index - 1] = dir_ud | (stroke_prev & 0x0F);
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} else {
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add_stroke(dir);
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}
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} else if (((stroke_prev & 0x0F) == 0x02) && (dir_lr != 0x02)) {
// Add LR
if ((stroke_prev & 0xF0) == dir_ud) {
// Replace totally
stroke_list[stroke_index - 1] = dir;
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} else if (dir_ud == 0x20) {
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// Merge LR
stroke_list[stroke_index - 1] = dir_lr | (stroke_prev & 0xF0);
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} else {
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add_stroke(dir);
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}
} else {
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add_stroke(dir);
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}
}
}
} else {
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// Register first stroke
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if (dir != 0x22) add_stroke(dir);
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}
}
}
last_pos = current_pos;
}
}
sample_skip++;
}
void HandWriteView::on_show() {
// Use screen refresh rate as sampling frequency
EventDispatcher::message_map().unregister_handler(Message::ID::DisplayFrameSync);
EventDispatcher::message_map().register_handler(Message::ID::DisplayFrameSync,
[this](const Message* const) {
sample_pen();
}
);
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clear_zone(Color::black(), false);
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}
void HandWriteView::on_hide() {
EventDispatcher::message_map().unregister_handler(Message::ID::DisplayFrameSync);
}
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char * HandWriteView::value() {
return txtinput;
}
void HandWriteView::on_button(Button& button) {
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char_add(button.id);
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update_text();
}
void HandWriteView::char_add(const char c) {
if (txtidx < _max_len) {
txtinput[txtidx] = c;
txtidx++;
}
}
void HandWriteView::update_text() {
text_input.set(txtinput);
}
}