portapack-mayhem/firmware/common/lcd_ili9341.hpp

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/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
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*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __LCD_ILI9341_H__
#define __LCD_ILI9341_H__
#include "ui.hpp"
#include "ui_text.hpp"
#include "file.hpp"
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#include <cstdint>
#include <array>
namespace lcd {
class ILI9341 {
public:
constexpr ILI9341()
: scroll_state{0, 0, height(), 0} {
}
ILI9341(const ILI9341&) = delete;
ILI9341(ILI9341&&) = delete;
void operator=(const ILI9341&) = delete;
bool read_display_status();
void init();
void shutdown();
void sleep();
void wake();
void set_inverted(bool invert);
void fill_rectangle(ui::Rect r, const ui::Color c);
void fill_rectangle_unrolled8(ui::Rect r, const ui::Color c);
void draw_line(const ui::Point start, const ui::Point end, const ui::Color color);
void fill_circle(
const ui::Point center,
const ui::Dim radius,
const ui::Color foreground,
const ui::Color background);
void draw_pixel(const ui::Point p, const ui::Color color);
void drawBMP(const ui::Point p, const uint8_t* bitmap, const uint8_t* transparency_color);
bool drawBMP2(const ui::Point p, const std::filesystem::path& file);
void render_line(const ui::Point p, const uint8_t count, const ui::Color* line_buffer);
void render_box(const ui::Point p, const ui::Size s, const ui::Color* line_buffer);
template <size_t N>
void draw_pixels(
const ui::Rect r,
const std::array<ui::Color, N>& colors) {
draw_pixels(r, colors.data(), colors.size());
}
template <size_t N>
void read_pixels(
const ui::Rect r,
std::array<ui::ColorRGB888, N>& colors) {
read_pixels(r, colors.data(), colors.size());
}
void draw_bitmap(
const ui::Point p,
const ui::Size size,
const uint8_t* const data,
const ui::Color foreground,
const ui::Color background);
void draw_glyph(
const ui::Point p,
const ui::Glyph& glyph,
const ui::Color foreground,
const ui::Color background);
/*** Scrolling ***
* Scrolling support is implemented in the ILI9341 driver. Basically a region
* of the screen is set up to act as a circular buffer. The VSA (vertical scroll
* address) is the line that defines the "start" of the circular buffer. In our
* case, the driver is set up for "bottom-up" scrolling. In this mode, drawing
* starts at the bottom of the scroll region and draws the buffer upward.
* However, the whole display's address space is inverted (the screen is actually
* upside down in the PortaPack) so this bottom-up drawing appears to be top-down.
*
* What this means is that the line pointed to by VSA will be drawn at the top
* of the scroll region and the line at VSA - 1 (wrapped) will be the bottom.
* Consider the following screen buffers and VSA pointers.
*
* Buffer: Display: Buffer: Display:
* VSA > A A A C NB: VSA points to the "Top"
* B B B D of the rendered output.
* C C VSA > C A
* D D D B
*/
/* Sets the top and bottom lines of the scrolling region. */
void scroll_set_area(const ui::Coord top_y, const ui::Coord bottom_y);
void scroll_disable();
/* Sets VSA. This an offset from top_y not a screen coordinate. */
ui::Coord scroll_set_position(const ui::Coord position);
/* Relative adjustment to VSA. Positive value will cause output
* to scoll "down", negative values will cause the output to scroll "up". */
ui::Coord scroll(const int32_t delta);
/* Gets a screen coordinate from a scroll region offset. Values are wrapped
* so the offset is wrapped within the bounds of the scroll region. The
* specified offset is applied to VSA and then offset by the scroll region
* top to produce a screen coordinate.
* Consider the following screen buffers and VSA pointer. Note the offsets.
*
* VSA > A = +0 A = +2
* B = +1 B = +3 NB: As before, VSA is always the "top"
* C = +2 VSA > C = +0 and line at VSA - 1 will be the
* D = +3 D = +1 "bottom" or the max 'y' offset.
*/
ui::Coord scroll_area_y(const ui::Coord y) const;
constexpr ui::Dim width() const { return ui::screen_width; }
constexpr ui::Dim height() const { return ui::screen_height; }
constexpr ui::Rect screen_rect() const { return {0, 0, width(), height()}; }
void draw_pixels(const ui::Rect r, const ui::Color* const colors, const size_t count);
void read_pixels(const ui::Rect r, ui::ColorRGB888* const colors, const size_t count);
private:
struct scroll_t {
ui::Coord top_area;
ui::Coord bottom_area;
ui::Dim height;
ui::Coord current_position;
};
scroll_t scroll_state;
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};
} /* namespace lcd */
#endif /*__LCD_ILI9341_H__*/