portapack-mayhem/firmware/common/ui_focus.cpp

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/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_focus.hpp"
#include "ui_widget.hpp"
#include <cstdint>
#include <algorithm>
#include <functional>
#include <utility>
#include <vector>
namespace ui {
Widget* FocusManager::focus_widget() const {
return focus_widget_;
}
void FocusManager::set_focus_widget(Widget* const new_focus_widget) {
// Widget already has focus.
if( new_focus_widget == focus_widget() ) {
return;
}
if( new_focus_widget ) {
// if( !new_focus_widget->visible() ) {
// if( new_focus_widget->hidden() ) {
// // New widget is not visible. Do nothing.
// // TODO: Should this be a debug assertion?
// return;
// }
if( !new_focus_widget->focusable() ) {
// New widget is not focusable. Does it have a preferred child that
// can receive focus?
set_focus_widget(new_focus_widget->last_child_focus());
return;
}
}
// Blur old widget.
if( focus_widget() ) {
focus_widget()->on_blur();
focus_widget()->set_dirty();
}
focus_widget_ = new_focus_widget;
if( focus_widget() ) {
focus_widget()->on_focus();
focus_widget()->set_dirty();
focus_widget()->parent()->set_last_child_focus(focus_widget());
}
}
using test_result_t = std::pair<Widget* const, const uint32_t>;
using test_fn = std::function<test_result_t(Widget* const)>;
using test_collection_t = std::vector<test_result_t>;
/* Walk all visible widgets in hierarchy, collecting those that pass test */
template<typename TestFn>
static void widget_collect_visible(Widget* const w, TestFn test, test_collection_t& collection) {
for(auto child : w->children()) {
if( !child->hidden() ) {
const auto result = test(child);
if( result.first ) {
collection.push_back(result);
}
widget_collect_visible(child, test, collection);
}
}
}
void FocusManager::update(
Widget* const top_widget,
const KeyEvent event
) {
if( focus_widget() ) {
const auto focus_screen_rect = focus_widget()->screen_rect();
const auto center = focus_screen_rect.center();
const auto test_fn = [&center, event](ui::Widget* const w) -> test_result_t {
// if( w->visible() && w->focusable() ) {
if( w->focusable() ) {
const Point delta = w->screen_rect().center() - center;
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/* Heuristic to compute closeness. */
/* TODO: Look at metric involving overlap of current
* widget rectangle in the direction of movement, with
* all the prospective widgets.
*/
switch(event) {
case KeyEvent::Right:
if( delta.x > 0 ) {
if( delta.y == 0 ) {
return { w, delta.x };
} else {
return { w, delta.x * abs(delta.y) + 1000 };
}
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}
break;
case KeyEvent::Left:
if( delta.x < 0 ) {
if( delta.y == 0 ) {
return { w, -delta.x };
} else {
return { w, -delta.x * abs(delta.y) + 1000 };
}
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}
break;
case KeyEvent::Down:
if( delta.y > 0 ) {
if( delta.x == 0 ) {
return { w, delta.y };
} else {
return { w, delta.y * abs(delta.x) + 1000 };
}
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}
break;
case KeyEvent::Up:
if( delta.y < 0 ) {
if( delta.x == 0 ) {
return { w, -delta.y };
} else {
return { w, -delta.y * abs(delta.x) + 1000 };
}
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}
break;
default:
break;
}
}
return { nullptr, 0 };
};
test_collection_t collection;
widget_collect_visible(top_widget, test_fn, collection);
const auto compare_fn = [](const test_result_t& a, const test_result_t& b) {
return a.second < b.second;
};
const auto nearest = std::min_element(collection.cbegin(), collection.cend(), compare_fn);
if( nearest != collection.cend() ) {
//focus->blur();
const auto new_focus = (*nearest).first;
set_focus_widget(new_focus);
}
}
}
#if 0
void FocusManager::update(
Widget* const top_widget,
const TouchEvent event
) {
const auto test_fn = [event](Widget* const w) -> test_result_t {
if( w->focusable() ) {
const auto r = w->screen_rect();
if( r.contains(event) ) {
return { w, 0 };
}
}
return { nullptr, { } };
};
test_collection_t collection;
widget_collect_visible(
top_widget, test_fn,
collection
);
if( !collection.empty() ) {
// Take the last object in the collection, it will be rendered last,
// therefore appear "on top".
const auto touched = collection.back().first;
touched->on_touch(event);
}
}
#endif
} /* namespace ui */