portapack-mayhem/firmware/application/apps/ui_standalone_view.cpp

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/*
* Copyright (C) 2024 Bernd Herzog
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_standalone_view.hpp"
#include "irq_controls.hpp"
namespace ui {
void create_thread(int32_t (*fn)(void*), void* arg, size_t stack_size, int priority) {
// TODO: collect memory on terminate, once this is used
chThdCreateFromHeap(NULL, stack_size, priority, fn, arg);
}
void fill_rectangle(int x, int y, int width, int height, uint16_t color) {
ui::Painter painter;
painter.fill_rectangle({x, y, width, height}, ui::Color(color));
}
void* alloc(size_t size) {
void* p = chHeapAlloc(0x0, size);
if (p == nullptr)
chDbgPanic("Out of Memory");
return p;
}
uint64_t get_switches_state_ulong() {
return get_switches_state().to_ulong();
}
standalone_application_api_t api = {
/* .malloc = */ &alloc,
/* .calloc = */ &calloc,
/* .realloc = */ &realloc,
/* .free = */ &chHeapFree,
/* .create_thread = */ &create_thread,
/* .fill_rectangle = */ &fill_rectangle,
/* .swizzled_switches = */ &swizzled_switches,
/* .get_switches_state = */ &get_switches_state_ulong,
};
StandaloneView::StandaloneView(NavigationView& nav, std::unique_ptr<uint8_t[]> app_image)
: nav_(nav), _app_image(std::move(app_image)) {
get_application_information()->initialize(api);
add_children({&dummy});
}
void StandaloneView::focus() {
dummy.focus();
}
void StandaloneView::paint(Painter& painter) {
(void)painter;
}
void StandaloneView::frame_sync() {
// skip first refresh
if (!initialized) {
initialized = true;
} else {
get_application_information()->on_event(1);
}
}
} // namespace ui