neosay/main.go
Moritz Poldrack b966bcfb04 use XDG_CONFIG_HOME by default
To prevent having users always specify the configuration file, the path
now defaults to $XDG_CONFIG_HOME/neosay/config.json. This way it is
possible to send messages from a "default identity" like this:

	echo "look mom, I'm in someone's commit history!" | neosay

To make the code more succinct, flag parsing is no longer done manually,
but instead using the flag package from stdlib.

Fixes: https://github.com/donuts-are-good/neosay/issues/2
Signed-off-by: Moritz Poldrack <git@moritz.sh>
2023-04-18 21:54:02 -05:00

150 lines
3.4 KiB
Go

package main
import (
"bufio"
"encoding/json"
"flag"
"fmt"
"os"
"path"
"path/filepath"
"strings"
"time"
"github.com/donuts-are-good/colors"
"github.com/matrix-org/gomatrix"
)
type Config struct {
HomeserverURL string `json:"homeserverURL"`
UserID string `json:"userID"`
AccessToken string `json:"accessToken"`
RoomID string `json:"roomID"`
}
const maxMessageSize = 4000
const messageDelay = 2 * time.Second
var (
configFile = flag.String("config", "$XDG_CONFIG_HOME/neosay/config.json", "path to the configuration file")
codeFlag = flag.Bool("code", false, "is this code?")
)
func main() {
flag.Parse()
home, err := os.UserHomeDir()
if err != nil {
fmt.Fprintf(os.Stderr, "%sfailed to get user's home directory. Well, shit.%s\n", colors.BrightRed, colors.Nc)
os.Exit(1)
}
xdgConfigHome := path.Join(home, ".config")
if env, _ := os.LookupEnv("XDG_CONFIG_HOME"); env != "" {
xdgConfigHome = env
}
if strings.Contains(*configFile, "$XDG_CONFIG_HOME") {
*configFile = filepath.Join(xdgConfigHome, "neosay", "config.json")
}
// open the config
file, err := os.Open(configFile)
if err != nil {
fmt.Fprintln(os.Stderr, colors.BrightRed+"error opening config file:"+colors.Nc, err)
os.Exit(1)
}
defer file.Close()
// load the config into json
config := &Config{}
decoder := json.NewDecoder(file)
if err := decoder.Decode(config); err != nil {
fmt.Fprintln(os.Stderr, colors.BrightRed+"error reading config file:"+colors.Nc, err)
os.Exit(1)
}
// get the homeserver
homeserverURL := config.HomeserverURL
if homeserverURL == "" {
homeserverURL = os.Getenv("MATRIX_HOMESERVER_URL")
}
// get the user id
userID := config.UserID
if userID == "" {
userID = os.Getenv("MATRIX_USER_ID")
}
// get the access token
accessToken := config.AccessToken
if accessToken == "" {
accessToken = os.Getenv("MATRIX_ACCESS_TOKEN")
}
// get the room id
roomID := config.RoomID
if roomID == "" {
roomID = os.Getenv("MATRIX_ROOM_ID")
}
// make a new client for matrix
client, err := gomatrix.NewClient(homeserverURL, userID, accessToken)
if err != nil {
fmt.Fprintln(os.Stderr, colors.BrightRed+"error creating Matrix client:"+colors.Nc, err)
os.Exit(1)
}
// make a buffer for msg chunking
scanner := bufio.NewScanner(os.Stdin)
buffer := ""
for scanner.Scan() {
text := strings.TrimSpace(scanner.Text())
if text == "" {
continue
}
newBuffer := buffer + "\n" + text
// if what we're getting is bigger
// than max msg size, send what we have
if len(newBuffer) > maxMessageSize {
// send it
sendMessage(client, roomID, buffer)
buffer = text
} else {
// and if it isn't, add it
buffer = newBuffer
}
}
// keep talking till the buffer's empty
if len(buffer) > 0 {
sendMessage(client, roomID, buffer)
}
if err := scanner.Err(); err != nil {
fmt.Fprintln(os.Stderr, colors.BrightRed+"error reading standard input:"+colors.Nc, err)
os.Exit(1)
}
}
func sendMessage(client *gomatrix.Client, roomID, message string) {
// if we use -c or --code, make it a ```this thing```
if *codeFlag {
message = "<pre><code>" + message + "</code></pre>"
}
// send the message to the room in tne cofing
_, err := client.SendText(roomID, message)
if err != nil {
fmt.Fprintln(os.Stderr, colors.BrightRed+"error sending message to Matrix:"+colors.Nc, err)
os.Exit(1)
} else {
fmt.Println(colors.BrightGreen + "Sent!" + colors.Nc)
}
time.Sleep(messageDelay)
}