# Set the system name to one of Android, Darwin, FreeBSD, Linux, or Windows SET(CMAKE_SYSTEM_NAME @cmake_system_name@) SET(CMAKE_SYSTEM_PROCESSOR @arch@) SET(CMAKE_BUILD_TYPE @release_type@) OPTION(STATIC "Link libraries statically" ON) OPTION(TREZOR_DEBUG "Main trezor debugging switch" OFF) OPTION(BUILD_TESTS "Build tests." OFF) SET(STATIC ON) SET(UNBOUND_STATIC ON) SET(ARCH "default") SET(BUILD_TESTS @build_tests@) SET(TREZOR_DEBUG @build_tests@) # where is the target environment SET(CMAKE_FIND_ROOT_PATH @prefix@ /usr) SET(ENV{PKG_CONFIG_PATH} @prefix@/lib/pkgconfig) SET(Readline_ROOT_DIR @prefix@) SET(Readline_INCLUDE_DIR @prefix@/include) SET(Readline_LIBRARY @prefix@/lib/libreadline.a) SET(Terminfo_LIBRARY @prefix@/lib/libtinfo.a) SET(UNBOUND_INCLUDE_DIR @prefix@/include) SET(UNBOUND_LIBRARIES @prefix@/lib/libunbound.a) SET(LIBUSB-1.0_LIBRARY @prefix@/lib/libusb-1.0.a) SET(LIBUDEV_LIBRARY @prefix@/lib/libudev.a) SET(Protobuf_FOUND 1) SET(Protobuf_PROTOC_EXECUTABLE @prefix@/native/bin/protoc CACHE FILEPATH "Path to the native protoc") SET(Protobuf_INCLUDE_DIR @prefix@/include CACHE PATH "Protobuf include dir") SET(Protobuf_INCLUDE_DIRS @prefix@/include CACHE PATH "Protobuf include dir") SET(Protobuf_LIBRARY @prefix@/lib/libprotobuf.a CACHE FILEPATH "Protobuf library") if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android") SET(LIBUNWIND_INCLUDE_DIR @prefix@/include) SET(LIBUNWIND_LIBRARIES @prefix@/lib/libunwind.a) SET(LIBUNWIND_LIBRARY_DIRS @prefix@/lib) endif() SET(ZMQ_INCLUDE_PATH @prefix@/include) SET(ZMQ_LIB @prefix@/lib/libzmq.a) SET(Boost_IGNORE_SYSTEM_PATH ON) SET(BOOST_ROOT @prefix@) SET(BOOST_INCLUDEDIR @prefix@/include) SET(BOOST_LIBRARYDIR @prefix@/lib) SET(Boost_IGNORE_SYSTEM_PATHS_DEFAULT OFF) SET(Boost_NO_SYSTEM_PATHS ON) SET(Boost_USE_STATIC_LIBS ON) SET(Boost_USE_STATIC_RUNTIME ON) SET(OPENSSL_ROOT_DIR @prefix@) SET(ARCHITECTURE @arch@) # for libraries and headers in the target directories set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) # Find programs on host set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) # Find libs in target set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # Find includes in target # specify the cross compiler to be used. Darwin uses clang provided by the SDK. if(CMAKE_SYSTEM_NAME STREQUAL "Darwin") if(ARCHITECTURE STREQUAL "aarch64") SET(CLANG_TARGET "arm64-apple-darwin") SET(CONF_TRIPLE "aarch64-apple-darwin") SET(BUILD_TAG "mac-armv8") SET(CMAKE_OSX_ARCHITECTURES "arm64") set(ARM ON) set(ARM_ID "armv8-a") else() SET(CLANG_TARGET "x86_64-apple-darwin") SET(CONF_TRIPLE "x86_64-apple-darwin") SET(BUILD_TAG "mac-x64") SET(CMAKE_OSX_ARCHITECTURES "x86_64") endif() SET(_CMAKE_TOOLCHAIN_PREFIX @prefix@/native/bin/${CONF_TRIPLE}-) SET(CMAKE_C_COMPILER @prefix@/native/bin/clang) SET(CMAKE_C_COMPILER_TARGET ${CLANG_TARGET}) SET(CMAKE_C_FLAGS_INIT -B${_CMAKE_TOOLCHAIN_PREFIX}) SET(CMAKE_CXX_COMPILER @prefix@/native/bin/clang++ -stdlib=libc++) SET(CMAKE_CXX_COMPILER_TARGET ${CLANG_TARGET}) SET(CMAKE_CXX_FLAGS_INIT -B${_CMAKE_TOOLCHAIN_PREFIX}) SET(CMAKE_ASM_COMPILER_TARGET ${CLANG_TARGET}) SET(CMAKE_ASM-ATT_COMPILER_TARGET ${CLANG_TARGET}) SET(APPLE True) SET(BUILD_64 ON) SET(BREW OFF) SET(PORT OFF) SET(CMAKE_OSX_SYSROOT "@prefix@/native/SDK/") SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.13") SET(CMAKE_CXX_STANDARD 17) SET(LLVM_ENABLE_PIC OFF) SET(LLVM_ENABLE_PIE OFF) elseif(CMAKE_SYSTEM_NAME STREQUAL "Android") SET(ANDROID TRUE) if(ARCHITECTURE STREQUAL "arm") SET(CMAKE_ANDROID_ARCH_ABI "armeabi-v7a") SET(CMAKE_SYSTEM_PROCESSOR "armv7-a") SET(CMAKE_ANDROID_ARM_MODE ON) SET(CMAKE_C_COMPILER_TARGET arm-linux-androideabi) SET(CMAKE_CXX_COMPILER_TARGET arm-linux-androideabi) SET(_CMAKE_TOOLCHAIN_PREFIX arm-linux-androideabi-) elseif(ARCHITECTURE STREQUAL "aarch64") SET(CMAKE_ANDROID_ARCH_ABI "arm64-v8a") SET(CMAKE_SYSTEM_PROCESSOR "aarch64") endif() SET(CMAKE_ANDROID_STANDALONE_TOOLCHAIN @prefix@/native) SET(CMAKE_C_COMPILER "${_CMAKE_TOOLCHAIN_PREFIX}clang") SET(CMAKE_CXX_COMPILER "${_CMAKE_TOOLCHAIN_PREFIX}clang++") else() SET(CMAKE_C_COMPILER @CC@) SET(CMAKE_CXX_COMPILER @CXX@) endif() if(ARCHITECTURE STREQUAL "arm") set(ARCH "armv7-a") set(ARM ON) set(ARM_ID "armv7-a") set(BUILD_64 OFF) set(CMAKE_BUILD_TYPE release) if(ANDROID) set(BUILD_TAG "android-armv7") else() set(BUILD_TAG "linux-armv7") endif() set(ARM7) elseif(ARCHITECTURE STREQUAL "aarch64") set(ARCH "armv8-a") set(ARM ON) set(ARM_ID "armv8-a") if(ANDROID) set(BUILD_TAG "android-armv8") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") set(BUILD_TAG "linux-armv8") endif() set(BUILD_64 ON) endif() if(ARCHITECTURE STREQUAL "riscv64") set(ARCH_ID "riscv64") set(ARCH "rv64gc") endif() if(ARCHITECTURE STREQUAL "i686") SET(ARCH_ID "i386") if(CMAKE_SYSTEM_NAME STREQUAL "Linux") set(BUILD_TAG "linux-x86") SET(LINUX_32 ON) elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(BUILD_TAG "win-x32") endif() endif() if(ARCHITECTURE STREQUAL "x86_64") if(CMAKE_SYSTEM_NAME STREQUAL "Linux") set(BUILD_TAG "linux-x64") elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD") set(BUILD_TAG "freebsd-x64") elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(BUILD_TAG "win-x64") endif() SET(ARCH_ID "x86_64") endif() #Create a new global cmake flag that indicates building with depends set (DEPENDS true)