epee: better network buffer data structure

avoids pointless allocs and memcpy
This commit is contained in:
moneromooo-monero 2018-12-06 18:04:33 +00:00
parent 6bc0c7e685
commit 85665003a7
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GPG key ID: 686F07454D6CEFC3
22 changed files with 325 additions and 85 deletions

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@ -57,7 +57,7 @@ namespace levin
bool is_connected();
bool disconnect();
virtual int invoke(int command, const std::string& in_buff, std::string& buff_out);
virtual int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out);
virtual int notify(int command, const std::string& in_buff);
protected:
@ -72,7 +72,7 @@ namespace levin
{
public:
int invoke(int command, const std::string& in_buff, std::string& buff_out);
int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out);
int notify(int command, const std::string& in_buff);
};