epee: better network buffer data structure

avoids pointless allocs and memcpy
This commit is contained in:
moneromooo-monero 2018-12-06 18:04:33 +00:00
parent 6bc0c7e685
commit 85665003a7
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GPG key ID: 686F07454D6CEFC3
22 changed files with 325 additions and 85 deletions

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@ -80,8 +80,8 @@ namespace levin
template<class t_connection_context = net_utils::connection_context_base>
struct levin_commands_handler
{
virtual int invoke(int command, const std::string& in_buff, std::string& buff_out, t_connection_context& context)=0;
virtual int notify(int command, const std::string& in_buff, t_connection_context& context)=0;
virtual int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out, t_connection_context& context)=0;
virtual int notify(int command, const epee::span<const uint8_t> in_buff, t_connection_context& context)=0;
virtual void callback(t_connection_context& context){};
virtual void on_connection_new(t_connection_context& context){};