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[fix] mac os x includes std::random...
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@ -34,6 +34,9 @@
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#include "levin_base.h"
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#include "levin_base.h"
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#include "misc_language.h"
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#include "misc_language.h"
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#include <random>
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#include <chrono>
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namespace epee
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namespace epee
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{
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{
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@ -684,6 +687,7 @@ void async_protocol_handler_config<t_connection_context>::del_out_connections(si
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return;
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return;
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// close random out connections
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// close random out connections
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// TODO or better just keep removing random elements (performance)
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unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
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unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
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shuffle(out_connections.begin(), out_connections.end(), std::default_random_engine(seed));
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shuffle(out_connections.begin(), out_connections.end(), std::default_random_engine(seed));
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while (count > 0 && out_connections.size() > 0)
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while (count > 0 && out_connections.size() > 0)
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