mirror of
https://github.com/keepassxreboot/keepassxc.git
synced 2024-10-01 01:26:01 -04:00
41162ea2e8
It makes no sense when pressing the escape button.
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/*
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* Copyright (C) 2012 Felix Geyer <debfx@fobos.de>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 or (at your option)
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* version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DialogyWidget.h"
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#include <QDialogButtonBox>
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#include <QKeyEvent>
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#include <QPushButton>
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DialogyWidget::DialogyWidget(QWidget* parent)
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: QWidget(parent)
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{
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}
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void DialogyWidget::keyPressEvent(QKeyEvent* e)
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{
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#ifdef Q_OS_MAC
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if (e->modifiers() == Qt::ControlModifier && e->key() == Qt::Key_Period) {
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if (!clickButton(QDialogButtonBox::Cancel)) {
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e->ignore();
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}
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}
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else
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#endif
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if (!e->modifiers() || (e->modifiers() & Qt::KeypadModifier && e->key() == Qt::Key_Enter)) {
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switch (e->key()) {
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case Qt::Key_Enter:
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case Qt::Key_Return:
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if (!clickButton(QDialogButtonBox::Ok)) {
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e->ignore();
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}
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break;
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case Qt::Key_Escape:
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if (!clickButton(QDialogButtonBox::Cancel)) {
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e->ignore();
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}
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break;
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default:
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e->ignore();
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}
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}
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else {
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e->ignore();
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}
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}
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bool DialogyWidget::clickButton(QDialogButtonBox::StandardButton standardButton)
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{
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QPushButton* pb;
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if (standardButton == QDialogButtonBox::Ok) {
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pb = qobject_cast<QPushButton*>(focusWidget());
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if (pb && pb->isVisible() && pb->isEnabled() && pb->hasFocus()) {
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pb->click();
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return true;
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}
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}
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QList<QDialogButtonBox*> buttonBoxes = findChildren<QDialogButtonBox*>();
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for (int i = 0; i < buttonBoxes.size(); ++i) {
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QDialogButtonBox* buttonBox = buttonBoxes.at(i);
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pb = buttonBox->button(standardButton);
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if (pb && pb->isVisible() && pb->isEnabled()) {
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pb->click();
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return true;
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}
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}
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return false;
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}
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