keepassxc/tests/TestTotp.h
Joel Smith 8ca52ba8f9 Add initial Steam TOTP support
* Add the concept of custom TOTP encoders, each with potential for custom
  code alphabet, length, step interval and code direction (i.e. reversed)
* Select custom encoder via overload of the digits field of a loaded entry
* Allow selection of custom encoders via the "TOTP Settings" field's
  size, as currently done by KeeTrayTOTP for Steam. Use "S" for the
  short name of the Steam custom encoder
* Allow selection of custom encoders via the "otp" field by appending
  a "&encoder=<name>" field to the URL query. For example,
  "&encoder=steam"
* Update TOTP set-up dialog to permit selection between (default,
  steam, custom) settings.
2017-11-20 17:08:01 -07:00

39 lines
1.1 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (C) 2017 Weslly Honorato <weslly@protonmail.com>
* Copyright (C) 2017 KeePassXC Team <team@keepassxc.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 or (at your option)
* version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEEPASSX_TESTTOTP_H
#define KEEPASSX_TESTTOTP_H
#include <QObject>
class Totp;
class TestTotp : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void testParseSecret();
void testTotpCode();
void testEncoderData();
void testSteamTotp();
};
#endif // KEEPASSX_TESTTOTP_H