/* * Copyright (C) 2010 Felix Geyer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 or (at your option) * version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "MainWindow.h" #include "ui_MainWindow.h" #include "core/Database.h" #include "core/DataPath.h" #include "core/Metadata.h" #include "gui/DatabaseWidget.h" MainWindow::MainWindow() : m_ui(new Ui::MainWindow()) { m_ui->setupUi(this); setWindowIcon(DataPath::applicationIcon()); connect(m_ui->tabWidget, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int))); connect(m_ui->tabWidget, SIGNAL(entrySelectionChanged(bool)), m_ui->actionEntryEdit, SLOT(setEnabled(bool))); connect(m_ui->tabWidget, SIGNAL(entrySelectionChanged(bool)), m_ui->actionEntryDelete, SLOT(setEnabled(bool))); connect(m_ui->actionDatabaseNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(newDatabase())); connect(m_ui->actionDatabaseOpen, SIGNAL(triggered()), m_ui->tabWidget, SLOT(openDatabase())); connect(m_ui->actionDatabaseSave, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabase())); connect(m_ui->actionDatabaseSaveAs, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabaseAs())); connect(m_ui->actionDatabaseClose, SIGNAL(triggered()), m_ui->tabWidget, SLOT(closeDatabase())); connect(m_ui->actionEntryNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createEntry())); connect(m_ui->actionEntryEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editEntry())); connect(m_ui->actionGroupNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createGroup())); connect(m_ui->actionGroupEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editGroup())); connect(m_ui->actionQuit, SIGNAL(triggered()), SLOT(close())); } MainWindow::~MainWindow() { } void MainWindow::currentTabChanged(int index) { bool hasTab = (index != -1); m_ui->actionDatabaseSave->setEnabled(hasTab); m_ui->actionDatabaseSaveAs->setEnabled(hasTab); m_ui->actionDatabaseClose->setEnabled(hasTab); m_ui->actionEntryNew->setEnabled(hasTab); m_ui->actionGroupNew->setEnabled(hasTab); m_ui->actionGroupEdit->setEnabled(hasTab); }