/* * Copyright (C) 2010 Felix Geyer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 or (at your option) * version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "MainWindow.h" #include "ui_MainWindow.h" #include #include "core/Database.h" #include "core/DataPath.h" #include "core/Metadata.h" #include "gui/DatabaseWidget.h" #include "gui/EntryView.h" MainWindow::MainWindow() : m_ui(new Ui::MainWindow()) { m_ui->setupUi(this); setWindowIcon(dataPath()->applicationIcon()); connect(m_ui->tabWidget, SIGNAL(entrySelectionChanged(bool)), SLOT(setMenuActionState())); connect(m_ui->tabWidget, SIGNAL(currentWidgetIndexChanged(int)), SLOT(setMenuActionState(int))); connect(m_ui->actionDatabaseNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(newDatabase())); connect(m_ui->actionDatabaseOpen, SIGNAL(triggered()), m_ui->tabWidget, SLOT(openDatabase())); connect(m_ui->actionDatabaseSave, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabase())); connect(m_ui->actionDatabaseSaveAs, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabaseAs())); connect(m_ui->actionDatabaseClose, SIGNAL(triggered()), m_ui->tabWidget, SLOT(closeDatabase())); connect(m_ui->actionChangeMasterKey, SIGNAL(triggered()), m_ui->tabWidget, SLOT(changeMasterKey())); connect(m_ui->actionEntryNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createEntry())); connect(m_ui->actionEntryEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editEntry())); connect(m_ui->actionGroupNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createGroup())); connect(m_ui->actionGroupEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editGroup())); connect(m_ui->actionQuit, SIGNAL(triggered()), SLOT(close())); } MainWindow::~MainWindow() { } void MainWindow::setMenuActionState(int index) { if (m_ui->tabWidget->currentIndex() != -1) { m_ui->actionDatabaseClose->setEnabled(true); DatabaseWidget* dbWidget = m_ui->tabWidget->currentDatabaseWidget(); Q_ASSERT(dbWidget); if (index == -1) { index = dbWidget->currentIndex(); } switch(index) { case 0: // view m_ui->actionEntryNew->setEnabled(true); m_ui->actionGroupNew->setEnabled(true); if (dbWidget->entryView()->currentIndex().isValid()) { m_ui->actionEntryEdit->setEnabled(true); m_ui->actionEntryDelete->setEnabled(true); } else { m_ui->actionEntryEdit->setEnabled(false); m_ui->actionEntryDelete->setEnabled(false); } m_ui->actionGroupEdit->setEnabled(true); // TODO /* if () { //check if root group selected m_ui->actiocGroupDelete->setEnabled(true); } else { m_ui->actiocGroupDelete->setEnabled(false); } */ m_ui->actionChangeMasterKey->setEnabled(true); m_ui->actionDatabaseSave->setEnabled(true); m_ui->actionDatabaseSaveAs->setEnabled(true); break; case 1: // entry edit case 2: // group edit case 3: // change master key m_ui->actionEntryNew->setEnabled(false); m_ui->actionGroupNew->setEnabled(false); m_ui->actionEntryEdit->setEnabled(false); m_ui->actionGroupEdit->setEnabled(false); m_ui->actionEntryDelete->setEnabled(false); m_ui->actiocGroupDelete->setEnabled(false); m_ui->actionChangeMasterKey->setEnabled(false); m_ui->actionDatabaseSave->setEnabled(false); m_ui->actionDatabaseSaveAs->setEnabled(false); break; default: Q_ASSERT(false); } m_ui->actionDatabaseClose->setEnabled(true); } else { m_ui->actionEntryNew->setEnabled(false); m_ui->actionGroupNew->setEnabled(false); m_ui->actionEntryEdit->setEnabled(false); m_ui->actionGroupEdit->setEnabled(false); m_ui->actionEntryDelete->setEnabled(false); m_ui->actiocGroupDelete->setEnabled(false); m_ui->actionChangeMasterKey->setEnabled(false); m_ui->actionDatabaseSave->setEnabled(false); m_ui->actionDatabaseSaveAs->setEnabled(false); m_ui->actionDatabaseClose->setEnabled(false); } } void MainWindow::closeEvent(QCloseEvent *event) { if (!m_ui->tabWidget->closeAllDatabases()) { event->ignore(); } else { event->accept(); } }