/* * Copyright (C) 2010 Felix Geyer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 or (at your option) * version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef KEEPASSX_RANDOM_H #define KEEPASSX_RANDOM_H #include #include class RandomBackend { public: virtual void randomize(void* data, int len) = 0; virtual ~RandomBackend() {} }; class Random { public: void randomize(QByteArray& ba); QByteArray randomArray(int len); /** * Generate a random quint32 in the range [0, @p limit) */ quint32 randomUInt(quint32 limit); /** * Generate a random quint32 in the range [@p min, @p max) */ quint32 randomUIntRange(quint32 min, quint32 max); static Random* instance(); static void createWithBackend(RandomBackend* backend); private: explicit Random(RandomBackend* backend); QScopedPointer m_backend; static Random* m_instance; Q_DISABLE_COPY(Random) }; inline Random* randomGen() { return Random::instance(); } #endif // KEEPASSX_RANDOM_H