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Regenerate key in Database::setTransformRounds().
Merge Database::updateKey() into Database::setTransformRounds() and regenerate the key if the database already has a key. Closes #34
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@ -189,7 +189,15 @@ void Database::setCompressionAlgo(Database::CompressionAlgorithm algo)
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void Database::setTransformRounds(quint64 rounds)
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{
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m_transformRounds = rounds;
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if (m_transformRounds != rounds) {
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m_transformRounds = rounds;
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if (m_hasKey) {
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m_transformedMasterKey = m_key.transform(m_transformSeed, m_transformRounds);
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m_metadata->setMasterKeyChanged(Tools::currentDateTimeUtc());
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Q_EMIT modifiedImmediate();
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}
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}
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}
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void Database::setKey(const CompositeKey& key, const QByteArray& transformSeed, bool updateChangedTime)
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@ -209,16 +217,6 @@ void Database::setKey(const CompositeKey& key)
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setKey(key, Random::randomArray(32));
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}
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void Database::updateKey(quint64 rounds)
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{
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if (m_transformRounds != rounds) {
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m_transformRounds = rounds;
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m_transformedMasterKey = m_key.transform(m_transformSeed, transformRounds());
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m_metadata->setMasterKeyChanged(Tools::currentDateTimeUtc());
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Q_EMIT modifiedImmediate();
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}
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}
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bool Database::hasKey()
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{
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return m_hasKey;
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@ -86,7 +86,6 @@ public:
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* Sets the database key and generates a random transform seed.
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*/
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void setKey(const CompositeKey& key);
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void updateKey(quint64 rounds);
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bool hasKey();
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void recycleEntry(Entry* entry);
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void recycleGroup(Group* group);
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