keepassxc/src/gui/MainWindow.cpp

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/*
* Copyright (C) 2010 Felix Geyer <debfx@fobos.de>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 or (at your option)
* version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MainWindow.h"
#include "ui_MainWindow.h"
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#include "core/Database.h"
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#include "core/DataPath.h"
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#include "core/Metadata.h"
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#include "gui/DatabaseWidget.h"
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MainWindow::MainWindow()
: m_ui(new Ui::MainWindow())
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{
m_ui->setupUi(this);
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setWindowIcon(dataPath()->applicationIcon());
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connect(m_ui->tabWidget, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
connect(m_ui->tabWidget, SIGNAL(entrySelectionChanged(bool)), m_ui->actionEntryEdit, SLOT(setEnabled(bool)));
connect(m_ui->tabWidget, SIGNAL(entrySelectionChanged(bool)), m_ui->actionEntryDelete, SLOT(setEnabled(bool)));
connect(m_ui->actionDatabaseNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(newDatabase()));
connect(m_ui->actionDatabaseOpen, SIGNAL(triggered()), m_ui->tabWidget, SLOT(openDatabase()));
connect(m_ui->actionDatabaseSave, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabase()));
connect(m_ui->actionDatabaseSaveAs, SIGNAL(triggered()), m_ui->tabWidget, SLOT(saveDatabaseAs()));
connect(m_ui->actionDatabaseClose, SIGNAL(triggered()), m_ui->tabWidget, SLOT(closeDatabase()));
connect(m_ui->actionChangeMasterKey, SIGNAL(triggered()), m_ui->tabWidget, SLOT(changeMasterKey()));
connect(m_ui->actionEntryNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createEntry()));
connect(m_ui->actionEntryEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editEntry()));
connect(m_ui->actionGroupNew, SIGNAL(triggered()), m_ui->tabWidget, SLOT(createGroup()));
connect(m_ui->actionGroupEdit, SIGNAL(triggered()), m_ui->tabWidget, SLOT(editGroup()));
connect(m_ui->actionQuit, SIGNAL(triggered()), SLOT(close()));
}
MainWindow::~MainWindow()
{
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}
void MainWindow::currentTabChanged(int index)
{
bool hasTab = (index != -1);
m_ui->actionDatabaseSave->setEnabled(hasTab);
m_ui->actionDatabaseSaveAs->setEnabled(hasTab);
m_ui->actionDatabaseClose->setEnabled(hasTab);
m_ui->actionEntryNew->setEnabled(hasTab);
m_ui->actionGroupNew->setEnabled(hasTab);
m_ui->actionGroupEdit->setEnabled(hasTab);
m_ui->actionChangeMasterKey->setEnabled(hasTab);
}