#ifndef RANDOM_H #define RANDOM_H #include "chacha.h" #include "util.h" #define RANDOM_CACHE_SIZE 256ULL #define RANDOM_RESEED_SIZE 256ULL * 1024 struct random_state { size_t index; size_t reseed; chacha_ctx ctx; u8 cache[RANDOM_CACHE_SIZE]; }; void random_state_init(struct random_state *state); u16 get_random_u16(struct random_state *state); u16 get_random_u16_uniform(struct random_state *state, u16 bound); u64 get_random_u64(struct random_state *state); u64 get_random_u64_uniform(struct random_state *state, u64 bound); #endif