#include #include #include "chacha.h" #include "random.h" #include "util.h" #include static void get_random_seed(void *buf, size_t size) { while (size) { ssize_t r; do { r = getrandom(buf, size, 0); } while (r == -1 && errno == EINTR); if (r <= 0) { fatal_error("getrandom failed"); } buf = (char *)buf + r; size -= r; } } void random_state_init(struct random_state *state) { u8 rnd[CHACHA_KEY_SIZE + CHACHA_IV_SIZE]; get_random_seed(rnd, sizeof(rnd)); chacha_keysetup(&state->ctx, rnd); chacha_ivsetup(&state->ctx, rnd + CHACHA_KEY_SIZE); state->index = RANDOM_CACHE_SIZE; state->reseed = 0; } void random_state_init_from_random_state(struct random_state *state, struct random_state *source) { u8 rnd[CHACHA_KEY_SIZE + CHACHA_IV_SIZE]; get_random_bytes(source, rnd, sizeof(rnd)); chacha_keysetup(&state->ctx, rnd); chacha_ivsetup(&state->ctx, rnd + CHACHA_KEY_SIZE); state->index = RANDOM_CACHE_SIZE; state->reseed = 0; } static void refill(struct random_state *state) { if (state->reseed >= RANDOM_RESEED_SIZE) { random_state_init(state); } chacha_keystream_bytes(&state->ctx, state->cache, RANDOM_CACHE_SIZE); state->index = 0; state->reseed += RANDOM_CACHE_SIZE; } void get_random_bytes(struct random_state *state, void *buf, size_t size) { // avoid needless copying to and from the cache as an optimization if (size > RANDOM_CACHE_SIZE / 2) { chacha_keystream_bytes(&state->ctx, buf, size); return; } while (size) { if (state->index == RANDOM_CACHE_SIZE) { refill(state); } size_t remaining = RANDOM_CACHE_SIZE - state->index; size_t copy_size = min(size, remaining); memcpy(buf, state->cache + state->index, copy_size); state->index += copy_size; buf = (char *)buf + copy_size; size -= copy_size; } } u16 get_random_u16(struct random_state *state) { u16 value; unsigned remaining = RANDOM_CACHE_SIZE - state->index; if (remaining < sizeof(value)) { refill(state); } memcpy(&value, state->cache + state->index, sizeof(value)); state->index += sizeof(value); return value; } // See Fast Random Integer Generation in an Interval by Daniel Lemire u16 get_random_u16_uniform(struct random_state *state, u16 bound) { u32 random = get_random_u16(state); u32 multiresult = random * bound; u16 leftover = multiresult; if (leftover < bound) { u16 threshold = -bound % bound; while (leftover < threshold) { random = get_random_u16(state); multiresult = random * bound; leftover = (u16)multiresult; } } return multiresult >> 16; } u64 get_random_u64(struct random_state *state) { u64 value; unsigned remaining = RANDOM_CACHE_SIZE - state->index; if (remaining < sizeof(value)) { refill(state); } memcpy(&value, state->cache + state->index, sizeof(value)); state->index += sizeof(value); return value; } // See Fast Random Integer Generation in an Interval by Daniel Lemire u64 get_random_u64_uniform(struct random_state *state, u64 bound) { u128 random = get_random_u64(state); u128 multiresult = random * bound; u64 leftover = multiresult; if (leftover < bound) { u64 threshold = -bound % bound; while (leftover < threshold) { random = get_random_u64(state); multiresult = random * bound; leftover = multiresult; } } return multiresult >> 64; }