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add basic documentation on memory tagging approach
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LICENSE
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LICENSE
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Copyright (c) 2018 Daniel Micay
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Copyright (c) 2019 Daniel Micay
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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README.md
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README.md
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classes required to avoid substantial waste from rounding. Further slab
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classes required to avoid substantial waste from rounding. Further slab
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allocation size classes may be offered as an option in the future.
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allocation size classes may be offered as an option in the future.
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# Memory tagging
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Integrating extensive support for ARMv8.5 memory tagging is planned and this
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section will be expanded cover the details on the chosen design. The approach
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for slab allocations is currently covered, but it can also be used for the
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allocator metadata region and large allocations.
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Memory allocations are already always multiples of naturally aligned 16 byte
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units, so memory tags are a natural fit into a malloc implementation due to the
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16 byte alignment requirement. The only extra memory consumption will come from
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the hardware supported storage for the tag values (4 bits per 16 bytes).
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The baseline policy will be to generate random tags for each slab allocation
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slot on first use. The highest value will be reserved for marking freed memory
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allocations to detect any accesses to freed memory so it won't be part of the
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generated range. Adjacent slots will be guaranteed to have distinct memory tags
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in order to guarantee that linear overflows are detected. There are a few ways
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of implementing this and it will end up depending on the performance costs of
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different approaches. If there's an efficient way to fetch the adjacent tag
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values without wasting extra memory, it will be possible to check for them and
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skip them either by generating a new random value in a loop or incrementing
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past them since the tiny bit of bias wouldn't matter. Another approach would be
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alternating odd and even tag values but that would substantially reduce the
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overall randomness of the tags and there's very little entropy from the start.
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Once a slab allocation has been freed, the tag will be set to the reserved
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value for free memory and the previous tag value will be stored inside the
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allocation itself. The next time the slot is allocated, the chosen tag value
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will be the previous value incremented by one to provide use-after-free
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detection between generations of allocations. The stored tag will be wiped
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before retagging the memory, to avoid leaking it and as part of preserving the
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security property of newly allocated memory being zeroed due to zero-on-free.
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It will eventually wrap all the way around, but this ends up providing a strong
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guarantee for many allocation cycles due to the combination of 4 bit tags with
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the FIFO quarantine feature providing delayed free. It also benefits from
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random slot allocation and the randomized portion of delayed free, which result
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in a further delay along with preventing a deterministic bypass by forcing a
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reuse after a certain number of allocation cycles. Similarly to the initial tag
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generation, tag values for adjacent allocations will be skipped by incrementing
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past them.
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For example, consider this slab of allocations that are not yet used with 16
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representing the tag for free memory. For the sake of simplicity, there will be
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no quarantine or other slabs for this example:
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| 16 | 16 | 16 | 16 | 16 | 16 |
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Three slots are randomly chosen for allocations, with random tags assigned (2,
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15, 7) since these slots haven't ever been used and don't have saved values:
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| 16 | 2 | 16 | 15 | 7 | 16 |
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The 2nd allocation slot is freed, and is set back to the tag for free memory
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(16), but with the previous tag value stored in the freed space:
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| 16 | 16 | 16 | 7 | 15 | 16 |
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The first slot is allocated for the first time, receiving the random value 3:
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| 3 | 16 | 16 | 7 | 15 | 16 |
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The 2nd slot is randomly chosen again, so the previous tag (2) is retrieved and
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incremented to 3 as part of the use-after-free mitigation. An adjacent
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allocation already uses the tag 3, so the tag is further incremented to 4 (it
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would be incremented to 5 if one of the adjacent tags was 4):
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| 3 | 4 | 16 | 7 | 15 | 16 |
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The last slot is randomly chosen for the next alocation, and is assigned the
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random value 15. However, it's placed next to an allocation with the tag 15 so
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the tag is incremented and wraps around to 0:
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| 3 | 4 | 16 | 7 | 15 | 0 |
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# API extensions
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# API extensions
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The `void free_sized(void *ptr, size_t expected_size)` function exposes the
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The `void free_sized(void *ptr, size_t expected_size)` function exposes the
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