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bazel: add build files for go (#1186)
* build: correct toolchain order * build: gazelle-update-repos * build: use pregenerated proto for dependencies * update bazeldnf * deps: tpm simulator * Update Google trillian module * cli: add stamping as alternative build info source * bazel: add go_test wrappers, mark special tests and select testing deps * deps: add libvirt deps * deps: go-libvirt patches * deps: cloudflare circl patches * bazel: add go_test wrappers, mark special tests and select testing deps * bazel: keep gazelle overrides * bazel: cleanup bazelrc * bazel: switch CMakeLists.txt to use bazel * bazel: fix injection of version information via stamping * bazel: commit all build files * dev-docs: document bazel usage * deps: upgrade zig-cc for go 1.20 * bazel: update Perl for macOS arm64 & Linux arm64 support * bazel: use static perl toolchain for OpenSSL * bazel: use static protobuf (protoc) toolchain * deps: add git and go to nix deps Co-authored-by: Paul Meyer <49727155+katexochen@users.noreply.github.com>
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248 changed files with 18980 additions and 129 deletions
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@ -192,5 +192,28 @@ func VersionInfo() string {
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return versionInfo
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}
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// versionInfo is the version of a binary. Left as a separate variable to allow override during build.
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var versionInfo = "0.0.0"
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// Timestamp returns the commit timestamp of a binary.
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func Timestamp() string {
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return timestamp
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}
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// Commit returns the commit hash of a binary.
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func Commit() string {
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return commit
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}
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// State returns the git state of the working directory.
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func State() string {
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return state
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}
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var (
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// versionInfo is the version of a binary. Left as a separate variable to allow override during build.
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versionInfo = "0.0.0"
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// timestamp is the commit timestamp of a binary. Left as a separate variable to allow override during build.
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timestamp = "1970-01-01T00:00:00Z"
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// commit is the commit hash of a binary. Left as a separate variable to allow override during build.
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commit = "0000000000000000000000000000000000000000"
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// state is the git state of the working directory. Left as a separate variable to allow override during build.
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state = "unknown"
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)
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