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node operator: retry updating pendingNode deadline on conflict
Signed-off-by: Malte Poll <mp@edgeless.systems>
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@ -87,9 +87,11 @@ var _ = Describe("PendingNode controller", func() {
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By("setting the CSP node state to terminated")
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fakes.nodeStateGetter.setNodeState(updatev1alpha1.NodeStateTerminated)
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// trigger reconciliation before regular check interval to speed up test by changing the spec
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Expect(k8sClient.Get(ctx, pendingNodeLookupKey, pendingNode)).Should(Succeed())
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pendingNode.Spec.Deadline = &metav1.Time{Time: fakes.clock.Now().Add(time.Second)}
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Expect(k8sClient.Update(ctx, pendingNode)).Should(Succeed())
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Eventually(func() error {
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Expect(k8sClient.Get(ctx, pendingNodeLookupKey, pendingNode)).Should(Succeed())
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pendingNode.Spec.Deadline = &metav1.Time{Time: fakes.clock.Now().Add(time.Second)}
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return k8sClient.Update(ctx, pendingNode)
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}, timeout, interval).Should(Succeed())
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By("checking if the pending node resource is deleted")
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Eventually(func() error {
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