remove old facebook behavior, replaced by facebook.js.template (missed this on commit cea192b)

This commit is contained in:
Noah Levitt 2016-05-05 10:28:01 -07:00
parent 5a2ea2cea4
commit 5b492ac6f1

View File

@ -1,190 +0,0 @@
/*
* brozzler/behaviors.d/facebook.js - facebook behavior, scrolls to the bottom
* of the page, clicks to expand images, a few other things
*
* Copyright (C) 2014-2016 Internet Archive
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var umbraAboveBelowOrOnScreen = function(e) {
var eTop = e.getBoundingClientRect().top;
if (eTop < window.scrollY) {
return -1; // above
} else if (eTop > window.scrollY + window.innerHeight) {
// if (e.clientWidth != 0) {
// console.warn("e.clientWidth=" + e.clientWidth + " though it appears to be below the screen? e.getBoundingClientRect().top=" + eTop + " window.scrollY=" + window.scrollY + " window.innerHeight=" + window.innerHeight + " e=" + e);
// }
return 1; // below
} else {
// if (e.clientWidth != 0) {
// console.warn("e.clientWidth=" + e.clientWidth + " though it appears to be on screen? e.getBoundingClientRect().top=" + eTop + " window.scrollY=" + window.scrollY + " window.innerHeight=" + window.innerHeight + " e=" + e);
// }
return 0; // on screen
}
}
// comments - 'a.UFIPagerLink > span, a.UFIPagerLink, span.UFIReplySocialSentenceLinkText'
var UMBRA_THINGS_TO_CLICK_SELECTOR = 'a[href^="/browse/likes"], *[rel="theater"]';
//div[class="phm pluginLikeboxStream"] = facebook widget embedded in 3rd party pages
var UMBRA_THINGS_TO_SCROLL_SELECTOR = 'div[class="phm pluginLikeboxStream"]';
var NUMBER_FAILED_SCROLL_ATTEMPTS_ON_THING_TO_SCROLL_BEFORE_STOP_SCROLLING = 5;
var umbraAlreadyClicked = {};
var umbraAlreadyScrolledThing = {};
var umbraScrolledThingFailedScrollAttempts = {};
var umbraState = {'idleSince':null,'expectingSomething':null,'bottomReachedScrollY':0};
var umbraIntervalFunc = function() {
var thingsToScroll = document.querySelectorAll(UMBRA_THINGS_TO_SCROLL_SELECTOR);
var everythingScrolled = true;
for (var i = 0; i < thingsToScroll.length; i++) {
var target = thingsToScroll[i];
if (!(target in umbraAlreadyScrolledThing)) {
everythingScrolled = false;
console.log("scrolling to " + target.scrollHeight + " on element with nodeName " + target.nodeName + " with id of " + target.id);
var lastScrollTop = target.scrollTop;
target.scrollTop = target.scrollHeight;
umbraState.idleSince = null;
if (target.scrollTop >= target.scrollHeight) {
umbraAlreadyScrolledThing[target] = true;
}
else if (target.scrollTop == lastScrollTop) {
if (umbraScrolledThingFailedScrollAttempts[target]) {
umbraScrolledThingFailedScrollAttempts[target]++;
}
else {
umbraScrolledThingFailedScrollAttempts[target] = 1;
}
if (umbraScrolledThingFailedScrollAttempts[target] >= NUMBER_FAILED_SCROLL_ATTEMPTS_ON_THING_TO_SCROLL_BEFORE_STOP_SCROLLING) {
umbraAlreadyScrolledThing[target] = true;
}
}
else {
//reset failed count on a successful scroll
umbraScrolledThingFailedScrollAttempts[target] = 0;
}
}
else {
console.log("done scrolling for element with nodeName " + target.nodeName + " with id of " + target.id)
}
umbraState.expectingSomething = null;
}
if (thingsToScroll && thingsToScroll.length > 0 && everythingScrolled) {
if (umbraState.idleSince == null) {
umbraState.idleSince = Date.now();
}
return;
}
var closeButtons = document.querySelectorAll('a[title="Close"], a.closeTheater, a[aria-label="Press Esc to close"]');
for (var i = 0; i < closeButtons.length; i++) {
// XXX closeTheater buttons stick around in the dom after closing, clientWidth>0 is one way to check if they're visible
if (closeButtons[i].clientWidth > 0) {
if (umbraState.expectingSomething == 'closeButton') {
console.log("found expected close button, clicking on it " + closeButtons[i].outerHTML);
umbraState.expectingSomething = null;
} else {
console.warn("found UNexpected close button, umbraState.expectingSomething=" + umbraState.expectingSomething + " ... clicking on it " + closeButtons[i].outerHTML);
}
closeButtons[i].click();
return;
}
}
if (umbraState.expectingSomething == 'closeButton') {
console.log("waiting for close button, haven't seen it yet");
return;
}
var thingsToClick = document.querySelectorAll(UMBRA_THINGS_TO_CLICK_SELECTOR);
var clickedSomething = false;
var somethingLeftBelow = false;
var somethingLeftAbove = false;
var missedAbove = 0;
for (var i = 0; i < thingsToClick.length; i++) {
var target = thingsToClick[i];
if (!(target in umbraAlreadyClicked)) {
var where = umbraAboveBelowOrOnScreen(target);
if (where == 0) { // on screen
// var pos = target.getBoundingClientRect().top;
// window.scrollTo(0, target.getBoundingClientRect().top - 100);
console.log("clicking at " + target.getBoundingClientRect().top + " on " + target.outerHTML);
if (target.click != undefined) {
umbraState.expectingSomething = 'closeButton';
target.click();
}
target.style.border = '1px solid #0a0';
umbraAlreadyClicked[target] = true;
clickedSomething = true;
umbraState.idleSince = null;
break;
} else if (where > 0) {
somethingLeftBelow = true;
} else if (where < 0) {
somethingLeftAbove = true;
}
}
}
if (window.scrollY > umbraState.bottomReachedScrollY) {
umbraState.bottomReachedScrollY = window.scrollY;
}
if (!clickedSomething) {
if (somethingLeftBelow) {
// console.log("scrolling down because everything on this screen has been clicked but there's more below document.body.clientHeight=" + document.body.clientHeight);
window.scrollBy(0, 300);
umbraState.idleSince = null;
} else if (umbraState.bottomReachedScrollY + window.innerHeight < document.documentElement.scrollHeight) {
// console.log("scrolling down because we haven't reached the bottom yet document.body.clientHeight=" + document.body.clientHeight);
window.scrollBy(0, 300);
umbraState.idleSince = null;
} else if (somethingLeftAbove) {
// console.log("scrolling UP because we've already been to the bottom, everything on or below this screen has been clicked, but we missed something above");
window.scrollBy(0, -600);
umbraState.idleSince = null;
} else if (umbraState.idleSince == null) {
umbraState.idleSince = Date.now();
}
}
}
// If we haven't had anything to do (scrolled, clicked, etc) in this amount of
// time, then we consider ourselves finished with the page.
var UMBRA_USER_ACTION_IDLE_TIMEOUT_SEC = 10;
// Called from outside of this script.
var umbraBehaviorFinished = function() {
if (umbraState.idleSince != null) {
var idleTimeMs = Date.now() - umbraState.idleSince;
if (idleTimeMs / 1000 > UMBRA_USER_ACTION_IDLE_TIMEOUT_SEC) {
return true;
}
}
return false;
}
var umbraIntervalId = setInterval(umbraIntervalFunc, 200);