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51 lines
1.9 KiB
Python
51 lines
1.9 KiB
Python
from os.path import join
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from pythonforandroid.recipe import Recipe
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from pythonforandroid.toolchain import current_directory, shprint
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import sh
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# For debugging, clean with
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# buildozer android p4a -- clean_recipe_build codec2 --local-recipes ~/Information/Source/Sideband/recipes
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class Codec2Recipe(Recipe):
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url = "https://github.com/markqvist/codec2/archive/00e01c9d72d3b1607e165c71c4c9c942d277dfac.tar.gz"
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built_libraries = {'libcodec2.so': 'build_android/src'}
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def include_flags(self, arch):
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'''Returns a string with the include folders'''
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codec2_includes = join(self.get_build_dir(arch.arch), 'build_android')
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return (' -I' + codec2_includes)
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def link_dirs_flags(self, arch):
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'''Returns a string with the appropriate `-L<lib directory>` to link
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with the libs. This string is usually added to the environment
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variable `LDFLAGS`'''
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return ' -L' + self.get_build_dir(arch.arch)
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# def link_libs_flags(self):
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# '''Returns a string with the appropriate `-l<lib>` flags to link with
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# the libs. This string is usually added to the environment
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# variable `LIBS`'''
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# return ' -lcodec2{version} -lssl{version}'.format(version=self.version)
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def build_arch(self, arch):
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with current_directory(self.get_build_dir(arch.arch)):
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env = self.get_recipe_env(arch)
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flags = [
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"..",
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"--log-level=TRACE",
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"--fresh",
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"-DCMAKE_BUILD_TYPE=Release",
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]
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mkdir = sh.mkdir("-p", "build_android")
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# cd = sh.cd("build_android")
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os.chdir("build_android")
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cmake = sh.Command('cmake')
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shprint(cmake, *flags, _env=env)
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shprint(sh.make, _env=env)
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sh.cp("../src/codec2.h", "./codec2/")
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recipe = Codec2Recipe()
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